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In addition to the standard types of wall, walls in dungeons can be made of [[SRD:Mithral|mithral]], [[SRD:Adamantine|adamantine]], or even pure force.
 
In addition to the standard types of wall, walls in dungeons can be made of [[SRD:Mithral|mithral]], [[SRD:Adamantine|adamantine]], or even pure force.
   
{| class="zebra d20"
+
{| class="d20"
 
|-
 
|-
 
! align="left" | Wall Type !!Typical<br/>Thickness !!Break<br/>[[SRD:DC|DC]] !!Hardness !!Hit<br/>Points<sup>1</sup> !![[SRD:Climb Skill|Climb]]<br/>[[SRD:DC|DC]]
 
! align="left" | Wall Type !!Typical<br/>Thickness !!Break<br/>[[SRD:DC|DC]] !!Hardness !!Hit<br/>Points<sup>1</sup> !![[SRD:Climb Skill|Climb]]<br/>[[SRD:DC|DC]]
 
|-
 
|-
 
| align="left" | Paper ||Paper-thin ||1 ||— ||1hp ||30
 
| align="left" | Paper ||Paper-thin ||1 ||— ||1hp ||30
  +
|-class="even"
|-
 
 
| align="left" | Wood ||6in. ||20 ||5 ||60hp ||21
 
| align="left" | Wood ||6in. ||20 ||5 ||60hp ||21
 
|-
 
|-
 
| align="left" | Masonry ||1ft. ||35 ||8 ||90hp ||15
 
| align="left" | Masonry ||1ft. ||35 ||8 ||90hp ||15
  +
|-class="even"
|-
 
 
| align="left" | Masonry, superior ||1ft. ||35 ||8 ||90hp ||20
 
| align="left" | Masonry, superior ||1ft. ||35 ||8 ||90hp ||20
 
|-
 
|-
 
| align="left" | Masonry, reinforced ||1ft. ||45 ||8 ||180hp ||15
 
| align="left" | Masonry, reinforced ||1ft. ||45 ||8 ||180hp ||15
  +
|-class="even"
|-
 
 
| align="left" | Stone, hewn ||3ft. ||50 ||8 ||540hp ||22
 
| align="left" | Stone, hewn ||3ft. ||50 ||8 ||540hp ||22
 
|-
 
|-
 
| align="left" | Stone, unworked ||5ft. ||65 ||8 ||900hp ||20
 
| align="left" | Stone, unworked ||5ft. ||65 ||8 ||900hp ||20
  +
|-class="even"
|-
 
 
| align="left" | Iron ||3in. ||30 ||10 ||90hp ||25
 
| align="left" | Iron ||3in. ||30 ||10 ||90hp ||25
 
|-
 
|-
 
| align="left" | [[SRD:Mithral|Mithral]] ||3in. ||46 ||15 ||90hp ||70
 
| align="left" | [[SRD:Mithral|Mithral]] ||3in. ||46 ||15 ||90hp ||70
  +
|-class="even"
|-
 
 
| align="left" | [[SRD:Adamantine|Adamantine]] ||3in. ||66 ||20 ||120hp ||70
 
| align="left" | [[SRD:Adamantine|Adamantine]] ||3in. ||66 ||20 ||120hp ||70
 
|-
 
|-
 
| align="left" | Magically treated<sup>2</sup> ||— ||20 ||&times;2 ||&times;2<sup>3</sup> ||—
 
| align="left" | Magically treated<sup>2</sup> ||— ||20 ||&times;2 ||&times;2<sup>3</sup> ||—
  +
|-class="even"
|-
 
 
| align="left" | ''[[SRD:Wall of Force|Wall of force]]'' ||1in. ||n/a ||n/a ||n/a ||70
 
| align="left" | ''[[SRD:Wall of Force|Wall of force]]'' ||1in. ||n/a ||n/a ||n/a ||70
 
|-
 
|-
 
| align="left" | ''[[SRD:Wall of Ice|Wall of ice]]'' ||1in./lvl ||15+1/in. ||0 ||3hp/in. ||25
 
| align="left" | ''[[SRD:Wall of Ice|Wall of ice]]'' ||1in./lvl ||15+1/in. ||0 ||3hp/in. ||25
  +
|-class="even"
|-
 
 
| align="left" | ''[[SRD:Wall of Iron|Wall of iron]]'' ||1in./4lvls ||25+2/in. ||10 ||30hp/in. ||25
 
| align="left" | ''[[SRD:Wall of Iron|Wall of iron]]'' ||1in./4lvls ||25+2/in. ||10 ||30hp/in. ||25
 
|-
 
|-
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===Doors===
 
===Doors===
   
{| class="zebra d20"
+
{| class="d20"
 
! align="left" rowspan="2" | Door Type || rowspan="2" | Typical<br/>Thickness || rowspan="2" | Hardness || rowspan="2" | Hit<br/>Points || colspan="2"| Break [[SRD:DC|DC]]
 
! align="left" rowspan="2" | Door Type || rowspan="2" | Typical<br/>Thickness || rowspan="2" | Hardness || rowspan="2" | Hit<br/>Points || colspan="2"| Break [[SRD:DC|DC]]
 
|-
 
|-
Line 54: Line 54:
 
|-
 
|-
 
| align="left" | Simple wooden ||1 in. ||5 ||10 hp ||13 ||15
 
| align="left" | Simple wooden ||1 in. ||5 ||10 hp ||13 ||15
  +
|-class="even"
|-
 
 
| align="left" | Good wooden ||1 1/2 in. ||5 ||15 hp ||16 ||18
 
| align="left" | Good wooden ||1 1/2 in. ||5 ||15 hp ||16 ||18
 
|-
 
|-
 
| align="left" | Strong wooden ||2 in. ||5 ||20 hp ||23 ||25
 
| align="left" | Strong wooden ||2 in. ||5 ||20 hp ||23 ||25
  +
|-class="even"
|-
 
 
| align="left" | Stone ||4 in. ||8 ||60 hp ||28 ||28
 
| align="left" | Stone ||4 in. ||8 ||60 hp ||28 ||28
 
|-
 
|-
 
| align="left" | Iron ||2 in. ||10 ||60 hp ||28 ||28
 
| align="left" | Iron ||2 in. ||10 ||60 hp ||28 ||28
  +
|-class="even"
|-
 
 
| align="left" | [[SRD:Mithral|Mithral]] ||2 in. ||15 ||60 hp ||40 ||40
 
| align="left" | [[SRD:Mithral|Mithral]] ||2 in. ||15 ||60 hp ||40 ||40
 
|-
 
|-
 
| align="left" | [[SRD:Adamantine|Adamantine]] ||2 in. ||20 ||80 hp ||60 ||60
 
| align="left" | [[SRD:Adamantine|Adamantine]] ||2 in. ||20 ||80 hp ||60 ||60
  +
|-class="even"
|-
 
 
| align="left" | Force ||1 in. ||n/a ||n/a ||n/a ||n/a
 
| align="left" | Force ||1 in. ||n/a ||n/a ||n/a ||n/a
 
|-
 
|-
 
| align="left" | Portcullis, wooden ||3 in. ||5 ||30 hp ||25<sup>1</sup> ||25<sup>1</sup>
 
| align="left" | Portcullis, wooden ||3 in. ||5 ||30 hp ||25<sup>1</sup> ||25<sup>1</sup>
  +
|-class="even"
|-
 
 
| align="left" | Portcullis, iron ||2 in. ||10 ||60 hp ||25<sup>1</sup> ||25<sup>1</sup>
 
| align="left" | Portcullis, iron ||2 in. ||10 ||60 hp ||25<sup>1</sup> ||25<sup>1</sup>
 
|-
 
|-
 
| align="left" | Portcullis, mithral ||2 in. ||15 ||60 hp ||30<sup>1</sup> ||30<sup>1</sup>
 
| align="left" | Portcullis, mithral ||2 in. ||15 ||60 hp ||30<sup>1</sup> ||30<sup>1</sup>
  +
|-class="even"
|-
 
 
| align="left" | Portcullis, adamatine ||2 in. ||20 ||80 hp ||40<sup>1</sup> ||40<sup>1</sup>
 
| align="left" | Portcullis, adamatine ||2 in. ||20 ||80 hp ||40<sup>1</sup> ||40<sup>1</sup>
 
|-
 
|-
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===Obstacles and Hazards===
 
===Obstacles and Hazards===
   
{| class="zebra d20" style="text-align: left;"
+
{| class="d20" style="text-align: left;"
 
|-
 
|-
 
!Obstacle/Hazard !!Effect
 
!Obstacle/Hazard !!Effect
 
|-
 
|-
 
|Acid tank ||1d6 damage per [[SRD:Round|round]], or 10d6 per [[SRD:Round|round]] for total immersion; plus poison fumes.
 
|Acid tank ||1d6 damage per [[SRD:Round|round]], or 10d6 per [[SRD:Round|round]] for total immersion; plus poison fumes.
  +
|-class="even"
|-
 
 
|''[[SRD:Antimagic Field|Antimagic field]]'' ||Negates all spells or magical effects.
 
|''[[SRD:Antimagic Field|Antimagic field]]'' ||Negates all spells or magical effects.
 
|-
 
|-
 
|''[[SRD:Dimensional Anchor|Dimensional anchor]]'' trap ||Blocks bodily extradimensional travel.
 
|''[[SRD:Dimensional Anchor|Dimensional anchor]]'' trap ||Blocks bodily extradimensional travel.
  +
|-class="even"
|-
 
 
|Hurricane-force winds ||Ranged attacks impossible, flight virtually impossible.
 
|Hurricane-force winds ||Ranged attacks impossible, flight virtually impossible.
 
|-
 
|-
 
|Lava pit ||2d6 damage per [[SRD:Round|round]], or 20d6 per [[SRD:Round|round]] for total immersion; plus continuing damage.
 
|Lava pit ||2d6 damage per [[SRD:Round|round]], or 20d6 per [[SRD:Round|round]] for total immersion; plus continuing damage.
  +
|-class="even"
|-
 
 
|Permanent ''[[SRD:Prismatic Sphere|prismatic sphere]]'' ||Requires seven different spells to bypass.
 
|Permanent ''[[SRD:Prismatic Sphere|prismatic sphere]]'' ||Requires seven different spells to bypass.
 
|-
 
|-
 
|Permanent ''[[SRD:Solid Fog|solid fog]]'' ||Move at one-tenth normal speed, –2 penalty on attack and damage (good when coupled with [[SRD:Incorporeal|incorporeal]] monsters).
 
|Permanent ''[[SRD:Solid Fog|solid fog]]'' ||Move at one-tenth normal speed, –2 penalty on attack and damage (good when coupled with [[SRD:Incorporeal|incorporeal]] monsters).
  +
|-class="even"
|-
 
 
|Permanent ''[[SRD:Wall of Force|wall of force]]'' ||Blocks most spells and ethereal travel, can’t be ''[[SRD:Dispel Magic|dispelled]]''.
 
|Permanent ''[[SRD:Wall of Force|wall of force]]'' ||Blocks most spells and ethereal travel, can’t be ''[[SRD:Dispel Magic|dispelled]]''.
 
|-
 
|-
 
|Three-dimensional dungeons ||Levitation/flying required to move between areas.
 
|Three-dimensional dungeons ||Levitation/flying required to move between areas.
  +
|-class="even"
|-
 
 
|Unconnected rooms ||Teleportation required to move between areas.
 
|Unconnected rooms ||Teleportation required to move between areas.
 
|-
 
|-
Line 122: Line 122:
 
Flux slime seems to be an inert substance, devoid of sentience. It is not caustic or toxic, but it radiates an ''[[SRD:Antimagic Field|antimagic field]] ''within a radius of 10 feet. This ''[[SRD:Antimagic Field|antimagic field]]'' has a [[SRD:Caster Level|caster level]] of 21. Any quantity of slime that is removed from the main mass yellows and hardens in a matter of minutes, turning into a flaky material that will not adhere to anything.
 
Flux slime seems to be an inert substance, devoid of sentience. It is not caustic or toxic, but it radiates an ''[[SRD:Antimagic Field|antimagic field]] ''within a radius of 10 feet. This ''[[SRD:Antimagic Field|antimagic field]]'' has a [[SRD:Caster Level|caster level]] of 21. Any quantity of slime that is removed from the main mass yellows and hardens in a matter of minutes, turning into a flaky material that will not adhere to anything.
   
In reality, flux slime is a growth with a ravenous appetite for magical forces. It is a natural draining phenomenon: Magical energy drains through the origin point in one direction in exchange for the residue on the far side. The ''[[SRD:Antimagic Field|antimagic field]]'' a flux slime generates is actually the byproduct of the consumption of magical energy.
+
In reality, flux slime is a growth with a ravenous appetite for magical forces. It is a natural draining phenomenon: Magical energy drains through the origin point in one direction in exchange for the residue on the far side. The ''[[SRD:Antimagic Field|antimagic field]] ''a flux slime generates is actually the byproduct of the consumption of magical energy.
   
In addition to the ''[[SRD:Antimagic Field|antimagic field]]’s'' effects, magic items that come into contact with flux slime permanently lose their magical abilities; creatures with spell-like or supernatural abilities that come into contact with it take 2d6 points of temporary [[SRD:Constitution|Constitution]] damage per [[SRD:Round|round]] while it devours flesh; creatures without such abilities are immune to this effect.
+
In addition to the ''[[SRD:Antimagic Field|antimagic field]]’s'' effects, magic items that come into contact with flux slime permanently lose their magical abilities; creatures with spell-like or super-natural abilities that come into contact with it take 2d6 points of temporary [[SRD:Constitution|Constitution]] damage per [[SRD:Round|round]] while it devours flesh; creatures without such abilities are immune to this effect.
   
 
On the first [[SRD:Round|round]] of contact, the slime can be scraped off a creature, but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Extreme cold, heat, or sunlight destroys a patch of flux slime.
 
On the first [[SRD:Round|round]] of contact, the slime can be scraped off a creature, but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Extreme cold, heat, or sunlight destroys a patch of flux slime.
Line 130: Line 130:
 
When destroyed, a patch of slime releases the byproducts of its magical digestion in a dangerous burst that radiates out 50 feet. All creatures caught in this burst are subject to some random and permanent transmutation effect, as generated on the table below. Each burst generates one of these effects. Creatures may resist this effect with a [[SRD:Saving Throw|Fortitude]] [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 29).
 
When destroyed, a patch of slime releases the byproducts of its magical digestion in a dangerous burst that radiates out 50 feet. All creatures caught in this burst are subject to some random and permanent transmutation effect, as generated on the table below. Each burst generates one of these effects. Creatures may resist this effect with a [[SRD:Saving Throw|Fortitude]] [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 29).
   
{| class="zebra d20"
+
{| class="d20"
 
|-
 
|-
 
!d% !! align="left" | Result
 
!d% !! align="left" | Result
 
|-
 
|-
 
|01–10 || align="left" | Blindness (as ''[[SRD:Blindness/Deafness|blindness/deafness]]'' spell)
 
|01–10 || align="left" | Blindness (as ''[[SRD:Blindness/Deafness|blindness/deafness]]'' spell)
  +
|-class="even"
|-
 
 
|11–16 || align="left" | Cursed (as ''[[SRD:Bestow Curse|bestow curse]]'' spell; –4 enhancement penalty on [[SRD:Attack Roll|attack rolls]], [[SRD:Saving Throw|saving throws]], [[SRD:Ability Check|ability checks]], and [[SRD:Skill Check|skill checks]])
 
|11–16 || align="left" | Cursed (as ''[[SRD:Bestow Curse|bestow curse]]'' spell; –4 enhancement penalty on [[SRD:Attack Roll|attack rolls]], [[SRD:Saving Throw|saving throws]], [[SRD:Ability Check|ability checks]], and [[SRD:Skill Check|skill checks]])
 
|-
 
|-
 
|17–26 || align="left" | Deafness (as '[[SRD:Blindness/Deafness|blindness/deafness]]'' spell)
 
|17–26 || align="left" | Deafness (as '[[SRD:Blindness/Deafness|blindness/deafness]]'' spell)
  +
|-class="even"
|-
 
 
|27–32 || align="left" | Disintegrate (subject is destroyed by a ''[[SRD:Disintegrate|disintegrate]]'' spell)
 
|27–32 || align="left" | Disintegrate (subject is destroyed by a ''[[SRD:Disintegrate|disintegrate]]'' spell)
 
|-
 
|-
 
|33–40 || align="left" | Etherealness (as ''[[SRD:Etherealness (Spell)|etherealness]]'' spell)
 
|33–40 || align="left" | Etherealness (as ''[[SRD:Etherealness (Spell)|etherealness]]'' spell)
  +
|-class="even"
|-
 
 
|41–48 || align="left" | Gaseous (as gaseous form spell)
 
|41–48 || align="left" | Gaseous (as gaseous form spell)
 
|-
 
|-
 
|49–54 || align="left" | Iron body (as ''[[SRD:Iron Body|iron body]]'' spell)
 
|49–54 || align="left" | Iron body (as ''[[SRD:Iron Body|iron body]]'' spell)
  +
|-class="even"
|-
 
 
|55–60 || align="left" | Petrification (as ''[[SRD:Flesh to Stone|flesh to stone]] spell)
 
|55–60 || align="left" | Petrification (as ''[[SRD:Flesh to Stone|flesh to stone]] spell)
 
|-
 
|-
 
|61–68 || align="left" | [[SRD:Plane Shift|Plane shift]] (subject instantly transports to a random plane)
 
|61–68 || align="left" | [[SRD:Plane Shift|Plane shift]] (subject instantly transports to a random plane)
  +
|-class="even"
|-
 
 
|69–74 || align="left" | Polymorph (as ''[[SRD:Polymorph (Spell)|polymorph]]'' other spell; choose form randomly)
 
|69–74 || align="left" | Polymorph (as ''[[SRD:Polymorph (Spell)|polymorph]]'' other spell; choose form randomly)
 
|-
 
|-
 
|75–80 || align="left" | Reverse gravity (flux slime becomes the center of a ''[[SRD:Reverse Gravity|reverse gravity]] spell).
 
|75–80 || align="left" | Reverse gravity (flux slime becomes the center of a ''[[SRD:Reverse Gravity|reverse gravity]] spell).
  +
|-class="even"
|-
 
 
|81–88 || align="left" | Teleport (each subject ''[[SRD:Teleport|teleports]]'' to a different, random location)
 
|81–88 || align="left" | Teleport (each subject ''[[SRD:Teleport|teleports]]'' to a different, random location)
 
|-
 
|-
 
|89–94 || align="left" | Temporal stasis (as ''[[SRD:Temporal Stasis|temporal stasis]]'' spell)
 
|89–94 || align="left" | Temporal stasis (as ''[[SRD:Temporal Stasis|temporal stasis]]'' spell)
  +
|-class="even"
|-
 
 
|95–00 || align="left" | Reverse aging (subject gets younger each year, disappearing at moment of “birth”)
 
|95–00 || align="left" | Reverse aging (subject gets younger each year, disappearing at moment of “birth”)
 
|}
 
|}
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