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Flux slime seems to be an inert substance, devoid of sentience. It is not caustic or toxic, but it radiates an ''[[SRD:Antimagic Field|antimagic field]] ''within a radius of 10 feet. This ''[[SRD:Antimagic Field|antimagic field]]'' has a [[SRD:Caster Level|caster level]] of 21. Any quantity of slime that is removed from the main mass yellows and hardens in a matter of minutes, turning into a flaky material that will not adhere to anything.
 
Flux slime seems to be an inert substance, devoid of sentience. It is not caustic or toxic, but it radiates an ''[[SRD:Antimagic Field|antimagic field]] ''within a radius of 10 feet. This ''[[SRD:Antimagic Field|antimagic field]]'' has a [[SRD:Caster Level|caster level]] of 21. Any quantity of slime that is removed from the main mass yellows and hardens in a matter of minutes, turning into a flaky material that will not adhere to anything.
   
In reality, flux slime is a growth with a ravenous appetite for magical forces. It is a natural draining phenomenon: Magical energy drains through the origin point in one direction in exchange for the residue on the far side. The ''[[SRD:Antimagic Field|antimagic field]]'' a flux slime generates is actually the byproduct of the consumption of magical energy.
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In reality, flux slime is a growth with a ravenous appetite for magical forces. It is a natural draining phenomenon: Magical energy drains through the origin point in one direction in exchange for the residue on the far side. The ''[[SRD:Antimagic Field|antimagic field]] ''a flux slime generates is actually the byproduct of the consumption of magical energy.
   
In addition to the ''[[SRD:Antimagic Field|antimagic field]]’s'' effects, magic items that come into contact with flux slime permanently lose their magical abilities; creatures with spell-like or supernatural abilities that come into contact with it take 2d6 points of temporary [[SRD:Constitution|Constitution]] damage per [[SRD:Round|round]] while it devours flesh; creatures without such abilities are immune to this effect.
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In addition to the ''[[SRD:Antimagic Field|antimagic field]]’s'' effects, magic items that come into contact with flux slime permanently lose their magical abilities; creatures with spell-like or super-natural abilities that come into contact with it take 2d6 points of temporary [[SRD:Constitution|Constitution]] damage per [[SRD:Round|round]] while it devours flesh; creatures without such abilities are immune to this effect.
   
 
On the first [[SRD:Round|round]] of contact, the slime can be scraped off a creature, but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Extreme cold, heat, or sunlight destroys a patch of flux slime.
 
On the first [[SRD:Round|round]] of contact, the slime can be scraped off a creature, but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Extreme cold, heat, or sunlight destroys a patch of flux slime.

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