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Dread[]

A dread weapon excels at attacking one type of creature. Against its designated foe, its effective enhancement bonus is +4 better than its normal enhancement bonus. Further, it deals +4d6 points of bonus damage against the foe, and if it scores a successful critical hit against the foe, that creature must make a Fortitude save (DC 27) or be destroyed instantly and turned to dust. (This even affects creatures immune to critical hits or death magic.) To randomly determine a dread weapon’s designated foe, roll on the following table.

Caster Level: 22nd; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, summon monster IX; Market Price: +7 bonus.

d% Designated Foe d% Designated Foe
01–05 Aberrations 58–60 Humanoids, orc
06–09 Animals 61–65 Magical beasts
10–16 Constructs 66–70 Monstrous humanoids
17–22 Dragons 71–72 Oozes
23–27 Elementals 73 Outsiders, air
28–32 Fey 74–76 Outsider, Chaotic
33–39 Giants 77 Outsider, Earth
40 Humanoids, aquatic 78–80 Outsiders, evil
41–42 Humanoids, dwarf 81 Outsiders, fire
43–44 Humanoids, elf 82–84 Outsiders, good
45 Humanoids, gnoll 85–87 Outsiders, Lawful
46 Humanoids, gnome 88 Outsiders, water
47–49 Humanoids, goblinoid 89–90 Plants
50 Humanoids, halfling 91–98 Undead
51–54 Humanoids, human 99–100 Vermin
55–57 Humanoids, reptilian



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