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DEVASTATION BEETLE[]

Devastation Beetle
Size/Type: Colossal Vermin
Hit Dice: 128d8+2,304 (2,880 hp)
Initiative: +10 (Dex)
Speed: 70 ft.
Armor Class: 72 (–8 size, +10 Dex, +60 natural), touch 12, flat-footed 60
Base Attack/Grapple: +96/+126
Attack: Bite +104 (25d10+24) melee
Full Attack: Bite +104 (25d10+24) melee
Space/Reach: 50 ft./40 ft.
Special Attacks: Trample 30d10+24, acid cloud
Special Qualities: Vermin Traits, Darkvision 300 ft., SR 60, DR 20/–
Saves: Fort +82, Ref +52, Will +42
Abilities: Str 42, Dex 31, Con 46, Int –, Wis 10, Cha 9
Skills: Jump +41, Listen +0, Spot +0
Feats:
Environment: Any land
Organization: Solitary or cluster (2–5)
Challenge Rating: 50
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment:


Vermin Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Trample (Ex): A devastation beetle can trample Gargantuan and smaller creatures for 30d10+24 points of damage. Opponents who do not make attacks of opportunity against the devastation beetle can attempt a Reflex save (DC 90) to halve the damage.

Acid Cloud (Ex): A devastation beetle exudes a constant vapor that radiates outward in every direction for 60 feet. This vapor deals 6d6 points of acid damage each round to anyone caught in the cloud.

SEE WIKIPEDIA ENTRY: Beetle



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