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CHICHIMEC[]

Chichimec
Size/Type: Medium Outsider (Air, Evil, Extraplanar)
Hit Dice: 27d8+189 (425 hp hp)
Initiative: +7
Speed: 5 ft., fly 200 ft. (perfect)
Armor Class: 39 (+7 Dex, +22 natural), touch 17, flat-footed 32
Base Attack/Grapple: +27/+39
Attack: Primary wing buffet +39 (2d6+12) melee
Full Attack: 2 primary wing buffets +39 (2d6+12) melee, 6 secondary wing buffets +37 (1d6+6) melee, tail slam +37 (1d6+6 plus Cha drain) melee
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, summon air elemental, Charisma drain
Special Qualities: Abomination traits, fast healing 10, SR 33, DR 10/ good and epic, electricity immunity
Saves: Fort +22, Ref +22, Will +17
Abilities: Str 34, Dex 25, Con 24, Int 12, Wis 14, Cha 30
Skills: Diplomacy +14, Hide +37, Intimidate +40, Jump -3, Knowledge (religion) +31, Knowledge (the planes) +31, Listen +34, Move Silently +37, Search +31, Sense Motive +32, Spot +34
Feats: Alertness, Dodge, Flyby Attack, Improved Bull Rush, Mobility, Multiattack, Power Attack, Blinding Speed (x 2), Epic Toughness
Environment: Any
Organization: Solitary, pair, or flock (6–9)
Challenge Rating: 21
Treasure: None
Alignment: Always neutral evil
Advancement: 28–38 HD (Medium-size); 39–50 HD (Large)
Level Adjustment:

An chichimec’s natural weapons are treated as epic and evil-aligned for the purpose of overcoming damage reduction.

Combat[]

Spell-Like At will—darkness, telekinesis; 3/daygreater invisibility, control weather, call lightning, lightning bolt, chain lightning, wail of the banshee. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.

Summon Air Elemental (Sp): Three times per day a chichimec can summon an elder air elemental.

Charisma Drain (Su): This effect permanently reduces a living opponent’s Charisma score by 2 points when the chichimec hits with a tail slam, or 4 points on a critical hit. The chichimec heals 10 points of damage, or 20 on a critical hit, whenever it [[SRD:Ability Score Loss#Ability Drain|drains Charisma]], gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a fortitude save (DC 33)—on a successful save, only 1 point of Charisma is drained and the chichimec heals 5 points of damage. The DC is Charisma-based.

Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to Energy Drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.



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