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ARROWHAWK[]

Juvenile Arrowhawk
Size/Type: Small Outsider (Air, Extraplanar)
Hit Dice: 3d8+3 (16 hp)
Initiative: +5
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 20 (+1 size, +5 Dex, +4 natural), touch 16, flat-footed 15
Base Attack/Grapple: +3/+0
Attack: Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1)
Full Attack: Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Electricity ray
Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10
Saves: Fort +4, Ref +8, Will +4
Abilities: Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Escape Artist +11, Knowledge (the planes) +6, Listen +7, Move Silently +11, Search +6, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks, +9 Plane of Air), Use Rope +5 (+7 with bindings)
Feats: Dodge, Weapon Finesse
Environment: Elemental Plane of Air
Organization: Solitary or clutch (2–4)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Small)
Level Adjustment:


Adult Arrowhawk
Size/Type: Medium Outsider (Air, Extraplanar)
Hit Dice: 7d8+7 (38 hp)
Initiative: +5
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 21 (+5 Dex, +6 natural), touch 15, flat-footed 16
Base Attack/Grapple: +7/+9
Attack: Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)
Full Attack: Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Electricity ray
Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10
Saves: Fort +6, Ref +10, Will +6
Abilities: Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings)
Feats: Dodge, Flyby Attack, Weapon Finesse
Environment: Elemental Plane of Air
Organization: Solitary or clutch (2–4)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 8–14 HD (Medium)
Level Adjustment:


Elder Arrowhawk
Size/Type: Large Outsider (Air, Extraplanar)
Hit Dice: 15d8+45 (112 hp)
Initiative: +5
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 22 (–1 size, +5 Dex, +8 natural), touch 14, flat-footed 17
Base Attack/Grapple: +15/+25
Attack: Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9)
Full Attack: Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Electricity ray
Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10
Saves: Fort +12, Ref +14, Will +10
Abilities: Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings)
Feats: Alertness, Blind Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse, Weapon Focus (bite)B
Environment: Elemental Plane of Air
Organization: Solitary or clutch (2–4)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 16–24 HD (Large); 25–32 HD (Gargantuan)
Level Adjustment:


An arrowhawk is a predator and scavenger from the Elemental Plane of Air. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction. A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds. An adult (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds. An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds.

Arrowhawks speak Auran, but they are not usually talkative creatures.

COMBAT[]

Arrowhawks are extremely territorial and always hungry. They attack almost any other creature they meet, seeking a meal or trying to drive away a rival. The primary mode of attack is an electricity ray, fired from the tail. The creature also bites, but it prefers to stay out of reach.

Electricity Ray (Su): An arrowhawk can fire this ray once per round, with a range of 50 feet.

See Also:[]



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