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Created By
The-Marksman (talk)
Date Created: January 2010
Status: Complete
Editing: Please discuss before editing.
Balance: Fighter

{{#set:Summary=A Rylvain Paragon is a true example of the inner hunting heritage of their ancestors. |Length=3 Levels |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Good |Will Save Progression=Poor }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Rylvain Paragon[]

Already seeming to be master hunters and gatherers, and knowing to be one with their environments, with massive physiques and honed senses, a Rylvain Paragon exemplifies these strengths by gaining a better understanding of their strong sense of smell and how the world around them works, they serve as an example to all about how to be a skilled and masterful hunter while still being smart enough to allowing the nature around you to flourish.

Making a Rylvain Paragon[]

Abilities: Wisdom allows Rylvain to be better hunters, gatherers and trackers, Strength allows them to more easily take down prey.

Races: This class is for Rylvains only.

Alignment: Any.

Table: The Rylvain Paragon

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +2 +0 Improved Resistance, Track
2nd +2 +3 +3 +0 Master Tracker, Skill Bonus +1 level of existing spellcasting class
3rd +2 +3 +3 +1 Ability boost (+2 Strength or Intelligence)

Class Skills (Skill Points::6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Dungeoneering) (Int), Knowledge (Geography) (Int), Knowledge (Local) (Int), Knowledge (Nature) (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features[]

All of the following are class features of the Rylvain Paragon.

Weapon and Armor Proficiency: A Rylvain is proficient with all simple and martial weapons, and with light and medium armors and with light shields.

Spellcasting: At 2nd level a Rylvain Paragon gains new spells per day (and spells known if applicable) as if he had also gained a level in a spellcasting class he belonged to before gaining the level. he does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, assassin or bard abilities, and so on). This essentially means that he adds the levels of Rylvain Paragon to the level in the spellcasting class, then determines the spells per day, spells known and caster level accordingly.
If a character had more than one spellcasting class before becoming a Rylvain Paragon, he must decide to which class he adds the levels of Rylvain Paragon. If a Rylvain Paragon has no levels in a spellcasting class, this feature has no effect.

Improved Resistance (Ex):At 1st level, one of a Rylvain Paragon natural resistances to energy (acid, cold and fire), improves from 10 to 15. The character can choose which of his three resistances improves, but once he makes this choice, it can never be altered.

Track (Ex):At 1st level, a Rylvain Paragon gains a Track as a bonus feat. If he already has track, a Rylvain Paragon may choose any other feat for which he qualifies.

Master Tracker (Ex): At 2nd level, a Rylvain Paragons bonus on suvival checks increases to 10, and this addition bonus for tracking by scent increases to +4.

Skill Bonus (Ex): At 2nd level a Rylvain Paragon's bonuses on Listen and Spot checks increases to +3.

Ability Boost (Ex): At 3rd level, a Rylvain Paragon's may choose either his Strength score or Intelligence score to increase by +2. Once this choice is made, it may never be altered.


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