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Created By
Deranged. (talk)
Date Created: 2-8-2009
Status: Workin' on it
Editing: Please feel free to edit constructively!

Runner's Bliss

Martial One-Handed Melee

Cost: 10 gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: ×2
Range Increment:
Weight2: 4 lbs
Type3: Piercing and Slashing
HP4: 6
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

A runner's blessing is in essence a sickle with an elongated handle. The blade is rounded on the inside of the curve and sharpened on the outside, so that a cross section of the blade resembles a raindrop. The handle is covered in leather straps or wire for added grip, and the blade is securely fastened onto the handle so that the hook can handle a large amount of stress without breaking. A runner's blessing is favored by characters who have a wish to reach high places, as it can be used to hook around a roofbeam, a treebranch, or a rope, allowing the weilder to get up higher than usual. If a person weilding a runner's blessing makes a jump check with a running start, and has something to hook the weapon over when he makes the jump check, then their ability to jump is unbounded by their height, for that jump.

A character wielding a runner's blessing gains a +2 bonus on jump and tumble checks.

You can make trip attacks with a runner's blessing. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.

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