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This is an image of a Chocobo, as they appear in most Final Fantasy games.

Created By
Valentine the Rogue (talk)
Date Created: 02:27, 4 January 2009 (MST)
Status: Complete
Editing: Please feel free to edit constructively!

Click here for a complete list of all things chocobo-related made by this user.

Riding Chocobo
Size/Type: Large Animal
Hit Dice: 4d8+8 (26 hp)
Initiative: +3
Speed: 60 ft. (12 squares)
Armor Class: 16, touch 12, flat-footed 13
Base Attack/Grapple: +3/+8
Attack: Beak +6 melee (1d8+1)
Full Attack: Beak +6 melee (1d8+1) and 2 Claws +1 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Chocobo Jump, Chocobo Run, Flightless, Low-light vision
Saves: Fort +6, Ref +7, Will +3
Abilities: Str 13, Dex 16, Con 15, Int 2, Wis 14, Cha 8
Skills: Listen +8, Spot +7, Jump +4
Feats: Weapon Finesse, Alertness
Environment: Grasslands
Organization: Solitary, or Flock (2-8)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Level Adjustment:

This large fowl is of a drab unremarkable color. It and a few others like it preen themselves in the grass. Upon seeing you they stare at you blankly for a split second, then run away at a remarkable speed.

These are weak chocobo, made only for use as mounts of exceptional agility. They run from any encounter unless they are offered greens, which must be presented in an open palm to the chocobo. If cornered, a chocobo will attempt to peck and claw its way out.

Riding chocobos cannot take the Wonderful Chocobo creature template.


Chocobo Jump (Ex)

Chocobo's are great at jumping, using their strong legs and wings to optimal effect. Because of this, chocobos gain a bonus on jump checks equal to one third of their HD. Chocobos may use their Dexterity modifier on jump checks instead of Strength.

Chocobo Run (Ex)

A chocobo is treated as having the Run feat. Chocobo's strong, tough legs, and gripping, scaled feet are prefect for traveling. A chocobo can travel without penalty over any solid, non-damaging surface without needing to make a balance or tumble check. Also, a Chocobo can sprint for short periods of time. It may move at twice its base land speed for one round every five minutes. This stacks with the effect of the Run feat, allowing a chocobo to move 480 feet in a single round.

Flightless (Ex)

A chocobo cannot fly, despite its wings. They serve only to assist in balance while running and support while jumping.

Low-light vision (Ex)

In shadowy or bright illumination, a chocobo can see twice as far as a normal human.

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