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Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 3/26/2010
Status: Complete
Editing: Spelling and Grammar only
111Rhyhorn

Rhyhorn from Fire Red/Leaf Green

Rhyhorn
Size/Type: Medium Elemental (Earth)
Hit Dice: 4d8+8 (26 hp)
Initiative: +0 (+0 Dex)
Speed: 30 ft. (6 squares), burrow 20 ft.
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +3/+5
Attack: Gore +5 melee (1d6+3, 19-20/x4)
Full Attack: Gore +5 melee (1d6+3, 19-20/x4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trample, Augmented Critical, Stampede
Special Qualities: Acid Weakness, Damage Reduction 4/—, Immunity to Electricity, Invincible Charge
Saves: Fort +6, Ref +1, Will +0
Abilities: Str 15, Dex 10, Con 15, Int 6, Wis 8, Cha 11
Skills: Intimidate +7
Feats: Power Attack, Improved Bull Rush
Environment: Underground
Organization: Solitary, pair or herd (4-8)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually Neutral
Advancement: 5-10 HD (Medium), 11-14 HD (Large)
Level Adjustment:


Description::The beast is covered in stone plates and has the shape of a rhinoceros. It seems to notice you, and immediately charges.

Combat[]

Trample (Ex): Rhyhorn can trample Small creatures or smaller. It deals 1d8+3 damage (for the sample Rhyhorn) and the save DC is 14.

Stampede (Ex): When Rhyhorn makes a charge attack, it is practically an unstoppable force. Everything in its path can either step aside (if there is room to do so) as a non-action or stand there like an idiot. If they stand there, then they may make an attack of opportunity. If that doesn't stop the Rhyhorn, it gets a free horn attack and may attempt a bull rush as well.

Acid Weakness (Ex): Rhyhorn takes double damage from acid, and gets pissed off.

Invincible Charge (Ex): When Rhyhorn charges, it doubles its DR and gains Mettle and immunity to critical hits. These last until its next turn begins.


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