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==Religion==
 
==Religion==
   
Quillchildren are shamanistic in nature, their culture being led by shamans that communicate with the spirits of the desert.
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Quillchildren are shamanistic in nature, their culture being led by shamans that communicate with the spirits of the desert. If the Quillchildren are not within their home deserts, they tend to follow the gods of the area that they live in.
   
 
==Language==
 
==Language==

Revision as of 02:06, 28 September 2009

Created By
Dersius (talk)
Date Created: September 27, 2009
Status: Incomplete
Editing: Please feel free to edit constructively!


Quillchildren

Personality

Physical Description

Relations

Alignment

Lands

Quillchildren are a desert race, having evolved there from human stock. If removed from their homelands, they like to dwell in dry areas with little to no rainfall. If forced to live in moist, wet areas, they are miserable and attempt to leave these areas as soon as they possibly can.

Religion

Quillchildren are shamanistic in nature, their culture being led by shamans that communicate with the spirits of the desert. If the Quillchildren are not within their home deserts, they tend to follow the gods of the area that they live in.

Language

Quillchildren primarily speak Common, though a few learn Terran and Auran to communicate with the spirits and elements of the deserts that they tend to dwell in.

Names

Racial Traits

  • -2 Strength, +2 Dexterity, +2 Constitution: Quillchildren are quite nimble and resilient, but are not very physically strong.
  • Quillchildren suffer a -2 to all social skills when interacting with different races. These penalties vanish when interacting with other Quillchildren.
  • Humanoid (Reptilian)
  • Medium Size
  • Quillchildren base land speed is 30 feet.
  • Quillchildren burrow speed is 10 feet. The Quillchild may choose to move at 5 feet to leave a useable tunnel.
  • Quill Shower (Ex): Every 1d4 rounds, a Quillchild can fire a spray of tiny needles from his body at a target within 30 feet as a ranged attack. These needles deal no damage themselves, but deliver a quick acting paralytic toxin. The target must make a Fortitude Save DC = 10 + 1/2 Quillchild's level + Con modifier or become stunned for 1 round. The max range of these needles is 30 ft. The poison quickly becomes inert. Spines that are fired lose their poison after 1 round.
  • Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Terran, Undercommon
  • Favored Class: Any.
  • Level Adjustment: +0

Vital Statistics

Table: Quillchildren Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d6 years +1d8 years +1d12 years
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
45 years 90 years 135 years +1d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 6" +2d8" 100 lb. × (2d4) lb.
Female 5' 3" +2d6" 95 lb. × (2d4) lb.



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