This material is published under the OGL

Introduction[edit | edit source]

[[Summary::Humans, one of the most popular of character races, has long been neglected, rarely receiving a distinctive treatment of their own. This 128-page d20 sourcebook brings them back to the fore with a slew of character concepts and prestige classes, together with tricks of the trade that concentrate on humans' versatility and individuality.]]

Character Concepts[edit | edit source]

Concepts are a way to add more flavor to a human character. Each one represents a background for a human who might otherwise have seemed like little more than a set of statistics. Taking on a character concept allows certain advantages and disadvantages, but these are not the main point of the exercise. They are there to enrich roleplaying and to give players fresh ideas.

Any one Character Concept may be applied to a character as it is being created. The listed bonuses and penalties are applied and the character’s story adjusted to take account of the concept. The player and Games Master should make sure that the character is played in keeping with his concept; it has as much to do with the character’s values and ultimate goals as it does with his current situation in life.

Please see the Character Concepts page for further details.

The Prestige Human[edit | edit source]

Please see the Prestige Human page for further details.

Tricks of the Trade[edit | edit source]

Please see the Tricks of the Trade page for further details.

Human Feats[edit | edit source]

The feats developed by humans are primarily about survival. They allow them to use their weapons to prevent damage to themselves or others or even to use agricultural tools as weapons. Other feats relate to the humans’ role as communicators, learners and facilitators, while a few involve the raw power of the human soul, a force that burns all the brighter for the short lifespan of the body it inhabits.

Please see the Human Feats page for further details.

Tools of the Humans[edit | edit source]

Human inventiveness is what has enabled the members of the race to expand into inhospitable regions and establish colonies many leagues away from home. Humans have little in the way of biological advantage to help them get by, so instead they must use their brains and their hands. This section deals with the products of human invention, some of which are adopted by other races but all of which have the unmistakable stamp of human ingenuity upon them. We look at the tools that are used to survive, as well as the devices that humans have created simply to amuse themselves.

Please see the Tools of the Humans page for further details.

Human Cultures[edit | edit source]

Please see the Human Cultures page for further details.

Dynasties[edit | edit source]

Please see the Dynasties page for further details.

The Limits of Mortality[edit | edit source]

Please see the The Limits of Mortality page for further details.

Back to Main Page3.5e Open Game ContentSourcebooks

Community content is available under CC-BY-SA unless otherwise noted.