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|initiation=Standard
 
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Latest revision as of 06:07, 23 July 2010

Created By
DaTedinator (talk)
Date Created: 7/23/2010
Status: Complete
Editing: Please feel free to edit constructively!


{{#set:Summary=Telekinetically grapple your opponent. }} {{#set:Discipline=Mental Grip|Type=Strike}}

Psychic Pin
Mental Grip (Strike)
Level: Level::5
Prerequisite: One Mental Grip maneuver
Initiation Action: Standard
Range: 30 feet
Target: One creature
Duration: Up to 1 round/level; see text

You mentally press down on your opponent, weighing them down until they can't even move.

As a part of this maneuver, you make a ranged touch attack against your target. If successful, make an opposed grapple check, adding your Charisma modifier instead of your Strength modifier. If you succeed, your opponent is considered grappled for the duration; you need not remain within 30 feet for this maneuver to remain in effect, though if you are further away you may not concentrate on this maneuver (see below). Every round on their turn the target may attempt another opposed grapple check to break the grapple and end the maneuver.

Any round that you concentrate on this maneuver as a standard action, you gain a +4 bonus on opposed grapple checks, and may attempt any action you normally could in a grapple (moving the target, dealing unarmed damage, pinning the target, etc.).

If you are psionically focused when you initiate or concentrate on this maneuver, you may use your initiator level instead of your base attack bonus for grapple checks.



Back to Main Page3.5e HomebrewClass Ability ComponentsManeuversMental Grip