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You use a standard action to pin your opponent on the ground, They must make a reflex save DC 10 + character level + Maneuvers level. After they're captured they may make an escape artest check with a DC 10 + Character level + maneuvers level + str bonus
 
You use a standard action to pin your opponent on the ground, They must make a reflex save DC 10 + character level + Maneuvers level. After they're captured they may make an escape artest check with a DC 10 + Character level + maneuvers level + str bonus
  +
'''Suggested Changes:
  +
- no way.
  +
-the First DC should be changed top DC 10 + Maneuver level + Dexterity modifier. The second DC should be changed to DC 10 + half character level + Dexterity Modifier. The Target can instead make a Strength Check at half the DC.
  +
-The Target is only pinned so long as you hold them there.'''
 
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Revision as of 20:41, 25 April 2010

Created By
WolfDancer (talk)
Date Created: April 24
Status: Completed
Editing: Please feel free to edit constructively!


{{#set:Summary=You whip your opponent to the ground and hold him there }} {{#set:Discipline=Short Blade|Type=Strike}}

Pin
Short Blade (Strike)
Level: Level::4
Prerequisite: 2nd level Short blade Maneuver
Initiation Action: Standard
Range: Melee Attack
Target: One creature
Saving Throw: Reflex

You pull your opponent to the ground and hold them in an uncomfortable position

You use a standard action to pin your opponent on the ground, They must make a reflex save DC 10 + character level + Maneuvers level. After they're captured they may make an escape artest check with a DC 10 + Character level + maneuvers level + str bonus Suggested Changes: - no way. -the First DC should be changed top DC 10 + Maneuver level + Dexterity modifier. The second DC should be changed to DC 10 + half character level + Dexterity Modifier. The Target can instead make a Strength Check at half the DC. -The Target is only pinned so long as you hold them there.



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