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Pin (3.5e Maneuver)

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''You pull your opponent to the ground and hold them in an uncomfortable position''
 
''You pull your opponent to the ground and hold them in an uncomfortable position''
   
You use a standard action to pin your opponent on the ground, They must make a reflex save DC 10 + Maneuver level + Dexterity modifier. After they're captured they may make an escape artest check with a DC 10 + Half character level + Dexterity Modifier.
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You use a standard action to pin your opponent on the ground, They must make a reflex save DC 10 + Maneuver level + Dexterity modifier. After they're captured they may make an escape artest check with a DC 10 + DC 10 + Half character level + Dexterity Modifier.
   
 
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