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4th-level illusion

Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Concentration, up to 1 minute


You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. 

The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. 

At thestart of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.


At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

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