Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 3/21/2010
Status: Complete
Editing: Spelling and Grammar only

Size/Type: Tiny Magical Beast (Earth, Water)
Hit Dice: 4d10+24 (46 hp)
Initiative: +1
Speed: 10 ft., swim 50 ft.
Armor Class: 21 (+2 size, +8 natural, +1 Dex), touch 13, flat-footed 20
Base Attack/Grapple: +4/-5
Attack: Tentacle +7 melee (1d3-1)
Full Attack: 2 Tentacles +7 melee (1d3-1)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Tentacles, Constrict, Water Gun, Tickle
Special Qualities:
Saves: Fort +9, Ref +5, Will -1
Abilities: Str 8, Dex 12, Con 20, Int 6, Wis 6, Cha 8
Skills: Hide +8, Swim +7
Feats: Weapon FinesseB, Multiattack, Improved Toughness
Environment: Any aquatic, but usually extinct.
Organization: Solitary or Clade (4-10 Omanytes and 1-3 Omastar)
Challenge Rating: 4
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 5-7 HD (Tiny), 8-10 HD (Small)
Level Adjustment:

Combat Edit

Tentacles: If using all tentacles to grapple, Omanyte gains a +2 bonus to do so.

Constrict (Ex): If it somehow successfully grapples a foe, Omanyte may deal 2d4-1 constriction damage.

Water Gun (Su): A 30' ranged attack can be made as a standard action, hitting the foe with a high-powered stream of water. This deals 2d8 damage and can be used once per three rounds.

Tickle (Ex): As a melee touch attack, Omanyte can tickle a foe with a standard action. The foe must make a DC 15 Will save (Dex-based, +2 racial bonus) or count as dazed for one full round as they squirm and laugh.

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