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Necromancy [Evil]
Level: Sorcerer/Wizard 5
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

This spell taps into the dark energies generated in fresh corpses as the creature's soul leaves its material prison. In order to cast this spell, there must be fresh humanoid corpses (no more than a week old) within range of the spell. During the casting, the necrotic energies in the corpses are drawn into a ball between your hands. You then hurl the ball at your target, causing damage to all living creatures within a 20-ft.-radius.

Each corpse provides 1d6 damage (maximum 10d6). The necrotic blast also automatically spoils food and water and corrupts holy water within the blast radius. One pound of food, one gallon of water, or one vial of holy water is ruined for each die of damage the necrotic blast possesses. Negative energy protection provides protection from this spell. Undead caught within the blast radius are healed, gaining a number of hit points equal to the damage rolled.

Material Component: Translucent gemstone of any sort worth at least 50 gp.

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