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Created By
Sam Kay (talk)
Date Created: 15th January 2010
Status: Complete
Editing: Please feel free to edit constructively!


Master of the Forest[]

You should not have defiled my forest. You will not live to regret it…

Prerequisite: Songweaver, Treesinging, Greater Treesinging, Forest Walk

As you developed your skills in the arts of the songweavers, you have found that you have a connection with the forest far greater than others could have imagined. Now you have mastered the arts of treesinging—the arts of commanding trees and other plants with song. You have defended the forests with your magic, and in return, now the forests defend you and your allies, coming to you at your command.

Master of the Forest Path Features[]

Treesong Action (11th Level):Whenever you spend an action point to take an extra action, you can use your Treesinging power as a free action.
Guardian Forest (11th Level): Whenever an ally in an area or zone of woodlands within 5 squares of you spends an action point to take an extra action, that ally gains 1d8 + your Charisma modifier temporary hit points. In addition, the ally gains a +2 bonus to AC and reflex until the end of his or her next turn.
Master of Treesong (12th level): You can use your Greater Treesinging power twice per encounter.
Sylvan Mastery (16th Level): Whenever you miss an attack roll made as part of a power that has the sylvan keyword, re-roll the attack roll. You must accept the new result, even if it is worse.


Master of the Forest Spells[]

Roots of the Earth Master of the Forest Attack 11
Responding to your sung command, tree roots grow from the ground and entangle your foe.
Usage::Encounter ✦ Arcane, Sylvan, Implement
Action Type::Standard Action Close burst 10
Target: One creature in burst
Attack: Charisma Vs. Reflex
Hit: The target is restrained and weakened (save ends both).


Greater Roots of the Earth Master of the Forest Attack 20
Your arcane song calls the roots of the earth to aid you against your foes.
Usage::Daily ✦ Arcane, Sylvan, Implement
Action Type::Standard Action Close burst 3
Target: Each enemy in burst
Attack: Charisma Vs. Reflex
Hit: 6d6 + Charisma modifier sylvan damage, and the target is restrained and weakened (save ends both).
Miss: Half damage, and the target is restrained and weakened until the end of your next turn.



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