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==Races of Mannon==
 
==Races of Mannon==
 
Generally speaking, the actual difference of species in Mannon is quite sparse. Most of the people living in it are some sort of human; at least genetically speaking. However some of these human races are so far deviant from the norm that they can barely be identified as such. Even regular humans have different characteristics based on where they are from.
 
Generally speaking, the actual difference of species in Mannon is quite sparse. Most of the people living in it are some sort of human; at least genetically speaking. However some of these human races are so far deviant from the norm that they can barely be identified as such. Even regular humans have different characteristics based on where they are from.
 
===Global===
 
   
 
====[[Human]]====
 
====[[Human]]====
Humans make up the vast majority of Mannon. The difference in population between humans and other races is so great that even in relatively traveled regions there are those who have never seen non-humans.
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Humans make up the vast majority of Mannon, dwarfing all the other races in the size and scope of their kingdoms. Fortunately for the other races, the humans of Mannon are constantly warring with one another which greatly reduces the chance of any long term coalition.
 
===Endufo===
 
   
 
====[[Mannon (3.5e Campaign Setting)/Races and Regional Subtypes/Asheeven|Asheeven]]====
 
====[[Mannon (3.5e Campaign Setting)/Races and Regional Subtypes/Asheeven|Asheeven]]====
Originating from the vast woodland kingdom of Ashariom(Land of the Children), the Asheevens are a proud and noble people. Defending their graceful cities with a burning passion, the Children of Ashari are deeply ingrained in their own culture and have little impact on the world around them. Known as "Red Elves" to foreigners due to their passing similarity to Dark Elves, the Children bear the brunt of many prejudices and as such find the association offensive.
+
Originating from the vast woodland kingdom of Ashariom(Land of the Children), the Asheevens are a proud and noble people. Defending their graceful cities with a burning passion, the Children of Ashari are deeply ingrained in their own culture and have little impact on the world around them. Kept in total cultural isolation for the vast majority of their lives, the Asheevens come off as aloof and haughty to most outsiders. They generally have a reddish brown hue to their hair as well as a slender frame.
 
===Zengroda===
 
   
 
====[[Mannon (3.5e Campaign Setting)/Races and Regional Subtypes/Loorin|Loorin]]====
 
====[[Mannon (3.5e Campaign Setting)/Races and Regional Subtypes/Loorin|Loorin]]====
The Loorin are a mysterious and secluded race found almost entirely in the ancient realm of Deyja
+
The Loorin are a mysterious and secluded race found almost entirely in the ancient realm of Deyja. Living in the great Spires of Loor, the Loorin devote themselves to understanding an manipulating the dangerous powers of the Ith. This constant use of magic has warped the biology of the once human race until it has become barely recognizable. They are tall and generally very pale, most of their body hair is thin and short to the point of being non existent.
   
 
====[[Mannon (3.5e Campaign Setting)/Races and Regional Subtypes/Skaunite|Skaunite]]====
 
====[[Mannon (3.5e Campaign Setting)/Races and Regional Subtypes/Skaunite|Skaunite]]====
Skaunites are the wretched survivors of Tremm's Hex, the great curse that brought about the destruction of the Silver Empire. These unlucky people are hated throughout the Burning Lands, for they were the ones who turned the once fair Silver Desert into the wasteland it has become (or so claim the Legion), and met with prejudice and mistrust everywhere else. Tall and dark skinned, Skaunites bear the signs of a harsh life upon their skin. With little remembered culture of their own, Skaunites huddle in the slums of cities and scratch out a living however they can.
+
Skaunites are the wretched survivors of Tremm's Hex, the great curse that brought about the destruction of the Silver Empire. These unlucky people are hated throughout the Burning Lands, for they were the ones who turned the once fair Silver Desert into the wasteland it has become (or so claim the Legion), and met with prejudice and mistrust everywhere else. Tall and dark skinned, Skaunites bear the signs of a harsh life upon their skin. With little remembered culture of their own, Skaunites either toil in the cramped rail tunnels below Phyrexia or fight the Legion in a furious guerrilla war.
   
===Ocean of Tears===
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====Razjafu====
  +
The Razjafu are a race of slavers and tyrants that control the islands south of Zengroda in the Triad Gulf. Making a strong habit of coastal piracy and kidnapping, the Razjafu are the original founders and elite of the Labor Guild. Dark skinned and favoring heavy gold piercings, the Razjafu evoke fear of the unknown in those they seek to control. Haughty and domineering in all of their practices, the Razjafu are a strong race that gives no quarter and asks for none
   
 
===Ghenesi===
====[[Mannon (3.5e Campaign Setting)/Races and Regional Subtypes/Drow in Mannon|Drow]]====
 
  +
The Ghenesi are a proud people of an ancient heritage. Hailing from the land of Banjudar these noble spirit warriors defend their lands with a zeal unmatched in Mannon. Though they bear passing resemblance to Orcs with their green skin and prominint canines, it would be a grave mistake to assume the Ghenesi are savages. They share a primal connection to their land and forefathers that combines to create a strong feeling of loyalty in every Ghenesi. Though many Ghenesi strike out in search of their destiny, all feel the call of the Banjudar and are constantly aware of their distance from it.

Latest revision as of 03:08, 5 August 2011

Races of Mannon[]

Generally speaking, the actual difference of species in Mannon is quite sparse. Most of the people living in it are some sort of human; at least genetically speaking. However some of these human races are so far deviant from the norm that they can barely be identified as such. Even regular humans have different characteristics based on where they are from.

Human[]

Humans make up the vast majority of Mannon, dwarfing all the other races in the size and scope of their kingdoms. Fortunately for the other races, the humans of Mannon are constantly warring with one another which greatly reduces the chance of any long term coalition.

Asheeven[]

Originating from the vast woodland kingdom of Ashariom(Land of the Children), the Asheevens are a proud and noble people. Defending their graceful cities with a burning passion, the Children of Ashari are deeply ingrained in their own culture and have little impact on the world around them. Kept in total cultural isolation for the vast majority of their lives, the Asheevens come off as aloof and haughty to most outsiders. They generally have a reddish brown hue to their hair as well as a slender frame.

Loorin[]

The Loorin are a mysterious and secluded race found almost entirely in the ancient realm of Deyja. Living in the great Spires of Loor, the Loorin devote themselves to understanding an manipulating the dangerous powers of the Ith. This constant use of magic has warped the biology of the once human race until it has become barely recognizable. They are tall and generally very pale, most of their body hair is thin and short to the point of being non existent.

Skaunite[]

Skaunites are the wretched survivors of Tremm's Hex, the great curse that brought about the destruction of the Silver Empire. These unlucky people are hated throughout the Burning Lands, for they were the ones who turned the once fair Silver Desert into the wasteland it has become (or so claim the Legion), and met with prejudice and mistrust everywhere else. Tall and dark skinned, Skaunites bear the signs of a harsh life upon their skin. With little remembered culture of their own, Skaunites either toil in the cramped rail tunnels below Phyrexia or fight the Legion in a furious guerrilla war.

Razjafu[]

The Razjafu are a race of slavers and tyrants that control the islands south of Zengroda in the Triad Gulf. Making a strong habit of coastal piracy and kidnapping, the Razjafu are the original founders and elite of the Labor Guild. Dark skinned and favoring heavy gold piercings, the Razjafu evoke fear of the unknown in those they seek to control. Haughty and domineering in all of their practices, the Razjafu are a strong race that gives no quarter and asks for none

Ghenesi[]

The Ghenesi are a proud people of an ancient heritage. Hailing from the land of Banjudar these noble spirit warriors defend their lands with a zeal unmatched in Mannon. Though they bear passing resemblance to Orcs with their green skin and prominint canines, it would be a grave mistake to assume the Ghenesi are savages. They share a primal connection to their land and forefathers that combines to create a strong feeling of loyalty in every Ghenesi. Though many Ghenesi strike out in search of their destiny, all feel the call of the Banjudar and are constantly aware of their distance from it.