|Editing:||Spelling and Grammar only, please.|
Summary: Bane of all spellcaster.
Length: 10 levels; minimum level: 6.
Magehunter[edit | edit source]
|“||Surrender or die!||”|
|—Vivia, Elf Magehunter|
Magehunters are specialists in slaying mages. Many of them have an unearthly hatred of spellcasting; others simply kill wizards and other spellcasters for duty. No matter their actual goals, a magehunter is a specialist and an expert. He knows when and where to strike. He knows how to kill those who use magic with incredible efficiency.
Becoming a Magehunter[edit | edit source]
Magehunters are dedicated to the eradication of magic, especially arcane spellcasting. Why? Ask a particular Magehunter. Many simply destroy irresponsible mages; some may even travel with wizards or be spellcasters themselves, fighting fire with fire.
|Base Attack Bonus:||+5.|
|Skills:||Knowledge (Arcana) 10 rank..|
|Feats:||Mage Slayer CA|
|1st||+1||+2||+2||+2||Occult Tracker, Witchhunt (+1/1d6)|
|3rd||+3||+3||+3||+3||Escape the Cage, Witchhunt (+2/2d6)|
|5th||+5||+4||+4||+4||Mind Cage, Witchhunt (+3/3d6)|
|6th||+6||+5||+5||+5||Bind Magic, Improved Escape the Cage|
|7th||+7||+5||+5||+5||Anti-Magic Barrier, Witchhunt (+4/4d6)|
|8th||+8||+6||+6||+6||Improved Occult Tracker|
|9th||+9||+6||+6||+6||Greater Escape the Cage, Witchhunt (+5/5d6)|
Class Features[edit | edit source]
All of the following are class features of the Magehunter. The save DC of all Magehunter abilities are equal to 10 + their charisma modifier + 1/2 their total character levels.
Witchhunt (Ex): The Magehunter gains a +1 bonus on all attack rolls against a creature capable of casting spells or possessing one or more spell-like ability. An additional +1d6 points of damage are added on a successful hit on a creature capable of casting spells or possessing spell-like abilities. The bonus on attack and damage increase by +1 and +1d6 every odd level after first. (as seen on the Magehunter table above).
Spell Resistance (Su): At 2nd level, the Magehunter gains Spell-Resistance 10 + Magehunter level. He may suppress or resume it as a free action.
Escape the Cage (Su): At 3rd level, A Magehunter may cast dimension door at will as a standard action. Caster level equal to the magehunter total character level.
A 9th level magehunter may use this ability as a extraordinary ability, allowing it to be used in an anti-magic field or dead magic zone.
Disturb Spells (Ex): At 4th level, each time a spellcaster is struck by a Magehunter during spellcasting, he must make a successful fortitude save or automatically fail his concentration check and lose the spell. A creature need only to make one save per round, no matter how many times it is affected. Even if the caster succeeds on the save, he must still make a concentration check as normal to succeed.
Mind Cage (Ex): At 5th level, the magehunter becomes immune to all mind-affecting abilities.
Bind Magic (Ex): At 6th level, when a Magehunter successfully strikes a creature capable of casting spells or possessing one or more spell-like abilities, the creature must make a fortitude save or lose the ability to cast spells or use spell-like abilities for 1d4 + Magehunter level rounds. Multiple bind magic effects do not stack; instead, they overlap. A creature need only make one save per round, no matter how many times it is affected.
If the Magehunter strikes a Magic item (whether trying to sunder it or with a touch attack), he disables it for 1d4 + Magehunter level rounds. If the item has charges, it is not disabled, instead losing one charge per round it would otherwise have been suppressed.
Anti-Magic Barrier (Sp): At 7th level, as an immediate action, a magehunter may raise an antimagic field as the spell. However, its duration is reduced to one round. It can be used at will with a caster level equalling the Magehunter's total character levels.
Witchslayer (Su): Any creature capable of casting spells or possessing one or more spell-like abilities must make a fortitude save or die when affected by the Witchhunt ability. A creature need only make one save per round, no matter how many times it is affected.
Campaign Information[edit | edit source]
Playing a Magehunter[edit | edit source]
Combat: Magehunters are very effective against enemy spellcasters. They are also highly effective against outsiders and any other creatures with spell-like abilities.
Advancement: Magehunters were mostly rogues, fighter, ranger or paladins. Few were spellcasters due to their pursuit of spellcasters and the fact that the the PrC offers no spellcasting advancement, making it a poor choice for spellcasters.
Resources: Magehunters often gather in guilds. Others gain the sponsorship of a church or other religious organization hostile to arcane magic. A divine Magehunter may gather in strange sects along with Ur-Priests and scheme to slay the followers of the gods.
Magehunters in the World[edit | edit source]
|“||Yeah, I killed archmage Zearusu the great. No big deal after I disabled his ability to cast spells.||”|
|—Zotha, half-lunar magehunter|
Magehunters are hated by spellcasters... for obvious reasons. Otherwise, they are no different from the standard adventurer.
NPC Reactions: Spellcaster NPCs tend to react quite poorly to magehunters; other NPCs tend to not care.
Magehunter Lore[edit | edit source]
Characters with ranks in Knowledge (Arcana) can research Magehunter lore to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||Magehunters are devoted to the destruction of spellcaster and are tutored in multiple tactics and techniques tailored for use against them.|
|16||Magehunters are capable of escaping almost any entrapment by mystical means.|
|21||A skilled magehunter may even raise an antimagic field in an instant.|
|26||Info about the whereabout of a particular magehunter.|
Magehunter in the Game[edit | edit source]
Magehunters... well, hunt spellcasters. An NPC magehunter may be distrustful toward the party spellcasters at best and hostile at worst. Magehunters do not all hate spellcasters; some are in fact trained in mage guilds to hunt down dissidents and keep order in the world of magic. In fact, the intentions don't make a magehunter, they just all share the same training.
Adaptation: Everyone hating spellcasters can be a magehunter, so adaptation isn't such a problem.
Sample Encounter: COMING SOON
EL whatever: COMING SOON