Created By
Genowhirl (talk)
Date Created: 10/10/2008
Status: Complete
Editing: Spelling and Grammar only

Size/Type: Small Magical Beast
Hit Dice: 5d10+20 (47 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft.
Armor Class: 17 (+1 Dex, +2 natural, +4 Tough Muscle), touch 11, flat-footed 16
Base Attack/Grapple: +5/+8
Attack: Slam +9 melee (1d6+5)
Full Attack: Slam +9 melee (1d6+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Karate Chop, Rock Throwing
Special Qualities: Carrying Capacity, Tough Muscles
Saves: Fort +7, Ref +5, Will -2
Abilities: Str 18, Dex 12, Con 17, Int 4, Wis 4, Cha 6
Feats: Improved Unarmed StrikeB, Improved Grapple, Improved Toughness, Improved Natural Attack (Slam)B
Environment: Mountains
Organization: Solitary or posse
Challenge Rating: 4
Treasure: Standard.
Alignment: Neutral
Advancement: 6-9 HD (Small), 9+ Machoke
Level Adjustment:

Description::This small gray-skinned creature is nonetheless exceedingly strong...if the boulder it's bench-pressing is any indication.

Combat Edit

Karate Chop (Ex): As a Standard action, Machop can make a Slam attack which instead does 1d8 damage with a threat range of 18-20/x2, and applies 1.5 times its Strength bonus.

Carrying Capacity (Ex): Machop’s lifting and carrying capacity is double what it would otherwise be.

Tough Muscles (Ex): Machop adds its Strength bonus to its Natural Armor bonus.

Rock-Throwing (Ex): Machop gets Rock Throwing as a Giant of his Strength.

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