|Editing:||Spelling and Grammar only|
|Size/Type:||Small Magical Beast (Bug)|
|Hit Dice:||5d10+10 (37 hp)|
|Initiative:||-1 (-1 Dex)|
|Speed:||10 ft., climb 10 ft.|
|Armor Class:||20 (+1 size, +10 natural, -1 Dex), touch 10, flat-footed 20|
|Attack:||Slam +3 melee (1d4-1)|
|Full Attack:||Slam +3 melee (1d4-1)|
|Space/Reach:||5 ft./5 ft.|
|Saves:||Fort +6, Ref +3, Will +1|
|Abilities:||Str 9, Dex 9, Con 14, Int 1, Wis 10, Cha 8|
|Skills:||Climb +12, Hide +13, Move Silently +7|
|Feats:||Combat Casting, Stealthy|
|Environment:||Forests and plains|
|Advancement:||6-9 HD (small)|
Kakunas can harden themselves, but are not in any way dangerous.
Kakunas rely on the fickle nature of attackers to hope that they will give up an attack as futile after dealing with the Kakuna's powerful hardness.
Back to Main Page → 3.5e Homebrew → Monsters
Community content is available under CC-BY-SA unless otherwise noted.