Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 3/21/2010
Status: Complete
Editing: Spelling and Grammar only

Size/Type: Tiny Magical Beast (Earth, Water)
Hit Dice: 4d10+20 (42 hp)
Initiative: +0 (+0 Dex)
Speed: 20 ft., swim 30 ft.
Armor Class: 20 (+2 size, +8 natural), touch 12, flat-footed 20
Base Attack/Grapple: +4/-4
Attack: Bite +6 melee (1d4 plus Blood Drain)
Full Attack: Bite +6 melee (1d4 plus Blood Drain) and 2 Claws +4 melee (1d2)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Blood Drain, Attach
Special Qualities: Harden
Saves: Fort +9, Ref +4, Will -1
Abilities: Str 10, Dex 10, Con 20, Int 6, Wis 6, Cha 8
Skills: Hide +15, Swim +11
Feats: Multiattack, Improved Natural Attack (Bite)
Environment: Any aquatic, but usually extinct.
Organization: Solitary or Clade (4-10 Kabuto and 1-3 Kabutops)
Challenge Rating: 4
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 5-7 HD (Tiny), 8-10 HD (Small)
Level Adjustment:

Combat Edit

Blood Drain (Ex): With every bite, enough blood is drunk to deal 1 points of Con damage plus one per 2 HD above 4. This restores 5 HP to the Kabuto for every point of Con damage dealt.

Harden (Ex): If Kabuto takes a full defense action, its natural armor bonus improves by 4 points for three rounds. Multiple full defenses do not stack.

Attach (Ex): As a melee touch attack that does not provoke, Kabuto can leap into an adjacent occupied square and attach itself to a target. It may then deal automatic bite damage every round (starting on the next round) unless grappled and removed, or knocked out/killed.

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