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Created By
Bunkie (talk)
Date Created: 02/22/2009
Status: Complete
Editing: Please feel free to edit constructively!

Jagged Hammer

Exotic Two-Handed Melee

Cost: 400 gp
Damage (Small): 2d8
Damage (Medium)1: 2d10
Critical: ×3
Range Increment:
Weight2: 18 lbs
Type3: Slashing/Bludgeoning
HP4: 15
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

The Jagged hammer is a heavy thick paddle like weapon. it's thick enough to be used as an extensively large and heavy club, except it's square in shape and not round. Around the edge of the bludgeoning part are more than one small straight-edged or seraded blades that stick out a mere half inch and are two inches in length along the edge, including the tip. This weapon offers both slashing and bludgeoning damage because ot it's unique construction. ((Picture coming soon.))

Along with the correct weapon proficiency, you require a strength score of 16 to use it. Each attack takes a -3 penalty, and when you have a strength of 18, it's reduced to -2, a strength of 20 you're at -1, and at a strength of 22 you can use it without incurring any penalties to your consecutive attacks.

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