Created By
STDoc (talk)
Date Created: Sept 27, 2009
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue

Summary: The Indeterminable is a three level prestige class that adds a bit of versatility to a character. With good Saves and BAB, he doesn't lose out on his combat abilities, and his ability to keep calm in any situation allows him to make checks that others could not.

Length: 3 levels; minimum level: 5.


Hold on. You want me to scale this wall while avoiding spike traps implanted in it, walk a tight-rope over a pool of lava, get close enough to that giant red button to hit it with an arrow, then come back to help you fight off the Beholder guarding the Tome of Sk'Inosh? I'll get right on it.
—Harbek Grimstone, Dwarven Indeterminable, As told to Eric Stephenson, Soul-Blooded

The Indeterminable is a skillful Warrior who retains his cool under pressure. In doing so, he can accomplish things where most fail.

Becoming an IndeterminableEdit

Anyone can benefit from Becoming an Indeterminable. Like the Sword of Righteousness from the Book of Exalted Deeds, it isn't meant to completely change the way your character performs. It simply adds a few little bonus tricks that it can use to spice up an otherwise drab character.

Entry Requirements
Alignment: Any
Base Attack Bonus: +5
Race: Any
Skills: 5 ranks in any 5 skills

Table: The Indeterminable

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Bonus Feat, Unshakable 1/day
2nd +2 +3 +3 +0 Unshakable 2/day, Old Faithful
3rd +3 +3 +3 +1 Bonus Feat, Unshakable 3/day

Class Skills (Skill Points::6 + Int modifier per level.
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class FeaturesEdit

All of the following are class features of the Indeterminable.

Unshakable (Ex): Once per day per Indeterminable level, an Indeterminable can take 10 on any d20 roll he makes.

Bonus Feat: At levels 1 and 3, the Indeterminable may choose a feat for which they have met the pre-requisites.

Old Faithful: Starting at 2nd Level, the Indeterminable may never Fumble with a Weapon for which he has the Weapon Focus Feat. When he rolls a one, it's treated as a one, not as a failure. In addition, he may add one-half his Highest Mental Ability Bonus (Intelligence, Wisdom, or Charisma) as a bonus to his attack rolls made with that weapon.

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