|Date Created:||January 15, 2010|
|Editing:||Please feel free to edit constructively!|
Effect: At the beginning of each day, roll d100. You take ability damage according to the disease the die indicates (and any other relevant effects) as if you had failed the initial save allowed against the disease. This ability damage does not progress (there is no need to make further saves), and it cannot be healed by effects which normally restore ability score damage.
Whenever your character has to make a Fortitude save, regardless of the success of failure of the save, roll d100. This new result displaces the old one, removing the effects of whatever disease the character believed they were carrying and replacing it with new damage, unless the same disease comes up, in which case the character takes damage as if the disease had progressed. Similarly, at the beginning of each day the d100 roll can either signal the presence of a new disease or the 'progression' of a pre-existing one.
A character's ability scores may not be reduced to zero as a result of this flaw.
Benefit: Bonus Feat, +2 insight bonus on Heal checks.