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* {{Property Link|Size|SRD:Medium|Medium}}: As medium creatures, hedoro have no special bonuses or penalties due to their size.
 
* {{Property Link|Size|SRD:Medium|Medium}}: As medium creatures, hedoro have no special bonuses or penalties due to their size.
 
* Hedoro [[base land speed]] is 30 feet.
 
* Hedoro [[base land speed]] is 30 feet.
* Ooze and Xenotheric Traits: A hedoro is immune to poison, sleep effects, polymorph, petrification, and stunning. They possess telepathy out to 100 ft., have fire, acid, electricity and cold resistance 10, +2 on saves against fire and cold, but do not possess a [[Bio-Energy (3.5e Creature Ability)|bio-energy pool]], and may take [[3.5e Xenotheric Feats|xenotheric feats]]. They do not age and therefore do not take penalties or bonuses for aging.
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* Ooze and Xenotheric Traits: A hedoro is immune to poison, sleep effects, polymorph, petrification, and stunning. They possess telepathy out to 100 ft., have fire, acid, electricity and cold resistance 10, +2 on saves against fire and cold, and possess a [[Bio-Energy (3.5e Creature Ability)|bio-energy pool]], and may take [[3.5e Xenotheric Feats|xenotheric feats]]. They do not age and therefore do not take penalties or bonuses for aging.
  +
* A Hedoro adds Escape Artist, Listen, Spot, and Survival to his list of class skills and has a +2 racial bonus on these skills.
* Racial Hit Dice: A hedoro begins with two levels of ooze, which provide 2d10 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +0, and Will +0.
 
* Racial Skills: A hedoro’s ooze levels give it skill points equal to 4 × (2 + Int modifier). Its class skills are Bluff, Disguise, Escape Artist, Listen, Spot, and Survival.
 
* Racial Feats: A hedoro’s ooze levels give it one feat.
 
 
* Tremorsense ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A hedoro's entire body is a sensory organ. It grants them tremorsense out to 30 feet.
 
* Tremorsense ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A hedoro's entire body is a sensory organ. It grants them tremorsense out to 30 feet.
 
* Hedoro do not feel the heat or cold as much as other races and benefit from a permanent ‘’endure elements’’ effect.
 
* Hedoro do not feel the heat or cold as much as other races and benefit from a permanent ‘’endure elements’’ effect.
 
* [[SRD:Darkvision|Darkvision]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Hedoro can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Hedoro can function just fine with no light at all.
 
* [[SRD:Darkvision|Darkvision]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Hedoro can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Hedoro can function just fine with no light at all.
 
* Morphic Attack ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Hedoro deal unarmed damage as if they were one size category larger.
 
* Morphic Attack ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Hedoro deal unarmed damage as if they were one size category larger.
* Morphic Size ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A hedoro can manipulate the size of their body to a certain degree and are capable of doubling or halving their natural size. A hedoro may choose to become Large size or Small size and gain certain benefits for changing froms. Large form gives the Hedoro +2 Str and –2 Dex whereas Small from gives them +2 Dex and –2 Str. Morphic Attack functions as normal in these from meaning Small form does Medium damage and Large form does Huge damage. This ability is usable once per hour and the size change lasts for 5 minutes. This is a standard action and you may change back prematurely again as a standard action.
 
 
* Ki Supremacy ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): The neon green “veins” running through a Hedoro’s body are actually concentrated lines of ki energy. These “veins” of ki grant them 8 extra ki points.
 
* Ki Supremacy ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): The neon green “veins” running through a Hedoro’s body are actually concentrated lines of ki energy. These “veins” of ki grant them 8 extra ki points.
 
* Complete Calm ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Hedoro are usually completely calm and as such the DC to Intimidate them increases by 10.
 
* Complete Calm ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Hedoro are usually completely calm and as such the DC to Intimidate them increases by 10.
 
* [[SRD:Automatic Languages|Automatic Languages]]: Common, Hedoron.
 
* [[SRD:Automatic Languages|Automatic Languages]]: Common, Hedoron.
 
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill.
 
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill.
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|Ki Master (3.5e Class)|Ki Master}} and [[Favored Class::Ki Warrior]].
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* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|Ki Master (3.5e Class)|Ki Master}}.
* [[Level Adjustment]]: +[[Level Adjustment::0]]
+
* [[Level Adjustment]]: +[[Level Adjustment::1]]
 
* [[ECL|Effective Character Level]]: [[Effective Character Level::2]]
 
* [[ECL|Effective Character Level]]: [[Effective Character Level::2]]
   

Revision as of 13:23, 12 July 2010

Created By
Stryker-Fyre (talk)
Date Created: 01-02-10
Status: Complete
Editing: Please feel free to edit constructively!


Hedoro

Summary::A peaceful monk-like race they have practiced the art of ki for eons and have almost perfected it’s use. The hedoro race started out like most others, as small organisms which eventually grew to a canine like-form and then eventually the hedoro turned into a humanoid like form, that is composed of a surprisingly firm ooze-like substance and from their they gained sentience and discovered the path to self-fulfillment, but this transition to sentience took more than a hundred years.

This self-fulfillment brought about a strong opposition to the uberich race who at one point tried to enslave the hedoro race and a series of skirmishes broke out among the planet Kazangan. The uberich had the upper hand as the hedoro race had no real warriors. Eventually those who did attempt to fight found that they had latent ki energy hidden in their veins (literally) and proceeded to use this latent energy to almost instantly turn the tide of war and sent the uberich invaders back to their home planet.

After this, a warrior tradition started. They practiced the art of ki manipulation, and after ten thousand years they were masters in the art to such a degree they could form massive balls of ki energy that would explode with force not seen in even some of the most advanced weaponry of the other races, as well as the ability to fire intensely concentrated beams of energy from their fingertips which literally drilled through multiple enemies. Truly they were powerful and now had the defenders to continue their peaceful existence.

Eventually the hedoro met many of the other races and found a close relationship with the noo race that has lasted until the present day.


Personality

As the hedoro are firm believers in self-fulfillment, they believe you achieve complete happiness as long as you try to be the best you can be, and understand that other races do not necessarily agree with them and that’s just fine. In fact, the hedoro race could care less. It is rare for them to get angry or enter a rage, but it does happen and when it does, their bodies change to reflect this and the veins on their body change color. They become yellow if you anger them and change to red when they are in a rage. This color changing has happened since the hedoro’s origin as a way to scare of predators. As was stated before, they rarely get angry.

Physical Description

Hedoro looks like a vaguely humanoid figure similar to a human except less defined and with less pronounced shoulders. They are colored almost pitch black with neon green “veins” of ki energy, they have eyes that appear as semicircles at a 40 degree angle so the eyes look angry but in actuality the hedoro are very peaceful. A hedoro does not need to sleep or breath and need to only eat and drink half as much as usual. They can also survive the empty void of space.

Relations

Hedoro usually come of as friendly, if a bit distant and have good relations with the noo race and by extension Noosphere. However they hate the uberichs and see their slaver traditions as a direct threat to self fulfillment. In actuality, the hedoro are very peaceful and only get riled up if you kill or injure a hedoro, or steal from them and especially if you are an uberich slaver.

Alignment

Hedoros are of any alignment though they tend toward neutrality.

Lands

Hedoros live on a volcanic planet, strangely most would think they would have dried out but in actuality they prefer the drier places. The name of their planet is Kazangan. the colour of lava is green and they have lakes but not any oceans.

Religion

Hedoros follow no god as they believe in self-fulfilment rather than serving others.

Language

Hedoro speak telepathically though they still “speak” so they need to know the language of a creature to talk to it.They also have their own language known as Hedoron.

Names

A Hedoro is named by their parents.

Racial Traits

  • +4 Constitution, -2 Intelligence, +2 Charisma: Built to endure many challenges, they are also simple beings and are not particularly smart but have interesting looks.
  • Ooze (Shapechanger, Xenotheric): Hedoro are oozes, but are not mindless, not blind, and differ in some traits.
  • Medium: As medium creatures, hedoro have no special bonuses or penalties due to their size.
  • Hedoro base land speed is 30 feet.
  • Ooze and Xenotheric Traits: A hedoro is immune to poison, sleep effects, polymorph, petrification, and stunning. They possess telepathy out to 100 ft., have fire, acid, electricity and cold resistance 10, +2 on saves against fire and cold, and possess a bio-energy pool, and may take xenotheric feats. They do not age and therefore do not take penalties or bonuses for aging.
  • A Hedoro adds Escape Artist, Listen, Spot, and Survival to his list of class skills and has a +2 racial bonus on these skills.
  • Tremorsense (Ex): A hedoro's entire body is a sensory organ. It grants them tremorsense out to 30 feet.
  • Hedoro do not feel the heat or cold as much as other races and benefit from a permanent ‘’endure elements’’ effect.
  • Darkvision (Ex): Hedoro can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Hedoro can function just fine with no light at all.
  • Morphic Attack (Ex): Hedoro deal unarmed damage as if they were one size category larger.
  • Ki Supremacy (Ex): The neon green “veins” running through a Hedoro’s body are actually concentrated lines of ki energy. These “veins” of ki grant them 8 extra ki points.
  • Complete Calm (Ex): Hedoro are usually completely calm and as such the DC to Intimidate them increases by 10.
  • Automatic Languages: Common, Hedoron.
  • Bonus Languages: Any (other than secret languages such as Druidic). See the Speak Language skill.
  • Favored Class: Ki Master.
  • Level Adjustment: +Level Adjustment::1
  • Effective Character Level: Effective Character Level::2

Vital Statistics

Table: Hedoro Random Starting Ages
Adulthood Simple Moderate Complex
10 years +1d4 +1d6 +2d6
Table: Hedoro Aging Effects
Middle Age Old Venerable Maximum Age
N/A N/A N/A Unlimited
Table: Hedoro Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 8" +2d4 160 lb. × (1d6) lb.
Female 5' 6" +2d4 150 lb. × (1d6) lb.



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