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:'''Healing Action (11th Level):''' When you spend an {{I}}action point|action point]] to take an extra action, you can {{I}}healing surge|healing surge]], but regain no {{I}}hit points|hit points]]. Instead, an ally within 5 squares of you regains {{I}}hit points|hit points]] as if he or she had spent a healing surge.
 
:'''Healing Action (11th Level):''' When you spend an {{I}}action point|action point]] to take an extra action, you can {{I}}healing surge|healing surge]], but regain no {{I}}hit points|hit points]]. Instead, an ally within 5 squares of you regains {{I}}hit points|hit points]] as if he or she had spent a healing surge.
 
:'''Hands of a Healer (11th Level):''' You gain two additional uses of your [[Songweaver (4e Class)#Haling Touch|''Healing Touch'']] power per day. You also gain two extra {{I}}healing surge|healing surges]].
 
:'''Hands of a Healer (11th Level):''' You gain two additional uses of your [[Songweaver (4e Class)#Haling Touch|''Healing Touch'']] power per day. You also gain two extra {{I}}healing surge|healing surges]].
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:'''Aura of Protection (16th Level):''' You and all allies within 2 squares of you gain a +2 {{I}}bonuses and penalties|bonus]] to all defenses.
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:'''Empowered Healing Melody (16th Level):''' When you use your [[Songweaver (4e Class)#Healing Melody|''Healing Melody'']] power, you roll d8's instead of d6's for the number of hit points regained.
 
 
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