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m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
(There's now a Greater Heal spell!)
 
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| name=Greater Harm
 
| name=Greater Harm
 
| school=Necromancy
 
| school=Necromancy
| lvl=Cleric 9
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| lvl=[[SRD:Cleric Spell List|Cleric]] 9
 
| comp=V, S
 
| comp=V, S
 
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| casttime=1 [[SRD:Standard Actions|standard action]]
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''Greater Harm'' charges a subject with negative energy that deals 15 points of damage per [[SRD:Caster Level|caster level]] (to a maximum of 300 points at 20th level). If the creature successfully saves, ''greater harm'' deals half this amount, but it cannot reduce the target’s [[SRD:Hit Points|hit points]] to less than 1.
 
''Greater Harm'' charges a subject with negative energy that deals 15 points of damage per [[SRD:Caster Level|caster level]] (to a maximum of 300 points at 20th level). If the creature successfully saves, ''greater harm'' deals half this amount, but it cannot reduce the target’s [[SRD:Hit Points|hit points]] to less than 1.
   
If used on an [[SRD:Undead Type|undead]] creature, ''greater harm'' heal the actual undead.
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If used on an [[SRD:Undead Type|undead]] creature, ''greater harm'' instead acts like [[Heal, Greater (3.5e Spell)|''greater heal'']].
   
   
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[[Category:Spell]]
 
[[Category:Spell]]
 
[[Category:User Leziad]]
 
[[Category:User Leziad]]
  +
[[Category:Cleric 9|{{BASEPAGENAME}}]]
  +
[[Category:Necromancy School|{{BASEPAGENAME}}]]

Latest revision as of 19:14, October 4, 2012

Created By
Leziad (talk)
Date Created: 19 December, 2008
Status: Need Balancing
Editing: Please feel free to edit constructively!


Necromancy
Level: Cleric 9
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half; see text
Spell Resistance: Yes


Greater Harm charges a subject with negative energy that deals 15 points of damage per caster level (to a maximum of 300 points at 20th level). If the creature successfully saves, greater harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.

If used on an undead creature, greater harm instead acts like greater heal.



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