Hand of VecnaHeroic ArtifactThis blackened, charred mummified left hand with long claw-like fingers is icy cold to the touch.The Hand of Vecna is effectively a+2 frost spiked gauntlet.Enhancement: Attack rolls and damage rollsCritical:+2d6 cold damageProperty:If you are lawful good, good, or unaligned, you must succeed on a DC 15 Charismacheck once per week to avoid becoming evil.Property:You take a -2 penalty to Dexterity checks and Dexterity-based skill checks.Property:No benefits or penalties are granted by theEyeunless the eye is placed on the end of aleft arm whose hand has been severed. If later removed, the character dies.Power (At-Will♦ Cold): Free Action. All untyped damage dealt by this weapon changes to colddamage. Another free action returns the damage to normal.Power (Encounter):Free Action. Use this power when you hit with the weapon. Choose an abilityscore: the target takes a -1 penalty and you gain a +1 bonus to attack rolls, damage rolls, abilitychecks and skill checks related to that ability until the end of your next extended rest.Power (Daily):Standard Action. All allies within 5 squares of you gain a +4 bonus to defensesuntil the end of your next turn. If an enemy hits any of these allies, that enemy is weakeneduntil the end of the encounter.Power (Daily♦ Necrotic):Standard Action. Make an attack: Ranged 10; Charisma vs. Reflex; on ahit, the target takes 10 ongoing necrotic damage and is dazed (save ends both); on a miss, thetarget takes half damage. If the ongoing damage reduces the target to less than 20 hit points, thetarget dies.THE HAND AND EYE OF VECNA BENEFITSPiecesBenefit2You gain a +5 bonus on attack rolls fromEye of Vecnaor theHand of Vecnaattack powers. Your Strength and Intelligence scores increase by 1 apiece,but your Wisdom score decreases by 1. The items gain the following traits:Property:If you are lawful good, good, or unaligned, you must succeed on aDC 22 Charisma check once per week to avoid becoming evil. Thisreplaces the individual checks to avoid becoming evil for either theEye ofVecnaor theHand of Vecna.Power (Daily):Standard Action. You summon to a square within 5 squares ofyou an Angel of Secrets. This angel follows your orders, and acts just afteryou on the initiative order.