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Created By
Eiji-kun (talk)
Date Created: 11-23-07
Status: Complete
Editing: Please feel free to edit constructively!


Great Cleaver

Exotic Two-Handed Melee

Cost: 200 gp
Damage (Small): 2d6
Damage (Medium)1: 2d8
Critical: ×3
Range Increment:
Weight2: 16 lbs
Type3: Slashing
HP4: 15
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


File:1173074312423.gif

The Great Cleaver is practically part axe.

The Great Cleaver lives up to its name in that is it little more than an oversized meat cleaver when used. Build like a greatsword, the blade is thick, heavy, and broad. There is no stabbing tip, instead it is used more like an axe. Some Great Cleavers look like a cleaver, others have the handle inset into the blade itself. Regardless of how it looks, it is a powerful, but unwieldy, weapon.

In addition to the appropriate feat it has an additional prerequisite of Str 15. In addition, it is so heavy that in you take a cumulative -2 penalty on attacks after the first one. If you have a Str score of 17 this is reduced to -1, and a Str score of 19 removes the penalty all together.



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