Line 24: Line 24:
|str=8 |dex=17 |con=8 |int=9 |wis=14 |cha=17
|str=8 |dex=17 |con=8 |int=9 |wis=14 |cha=17
|skills=Listen +18, Move Silently +8, Tumble +8, Hide +7
|skills=Listen +18, Move Silently +8, Tumble +8, Hide +7
|feats=[[SRD:Weapon Finesse|Weapon Finesse]]<sup>B</sup>, [[SRD:Flyby Attack|Flyby Attack]], [[SRD:Combat Expertise|Combat Expertise]]
|feats=[[SRD:Weapon Finesse|Weapon Finesse]], [[SRD:Flyby Attack|Flyby Attack]], [[SRD:Combat Expertise|Combat Expertise]]<sup>B</sup>
|org=Solitary or Swarm (100+ Zubats plus 1-20 Golbats)
|org=Solitary or Swarm (100+ Zubats plus 1-20 Golbats)

Latest revision as of 22:49, 14 March 2010

Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Adopted: 3/14/2010
Status: Complete
Editing: Spelling and Grammar only

Size/Type: Medium Magical Beast
Hit Dice: 5d10-5 (22 hp)
Initiative: +3 (+3 Dex)
Speed: 5 ft., fly 120 ft. (good)
Armor Class: 13 (+3 Dex), touch 13, flat-footed 10
Base Attack/Grapple: +5/+4
Attack: Bite +8 melee (1d4-1 plus Leech Life)
Full Attack: Bite +8 melee (1d4-1 plus Leech Life)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leech Life, Supersonic Cry
Special Qualities: Blindsight 120 ft., Sonar, Breathless, Damage Reduction 5/silver
Saves: Fort +5, Ref +4, Will +4
Abilities: Str 8, Dex 17, Con 8, Int 9, Wis 14, Cha 17
Skills: Listen +18, Move Silently +8, Tumble +8, Hide +7
Feats: Weapon Finesse, Flyby Attack, Combat ExpertiseB
Environment: Underground
Organization: Solitary or Swarm (100+ Zubats plus 1-20 Golbats)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually Neutral
Advancement: 6-9 HD (Medium)
Level Adjustment:

Combat[edit | edit source]

Sonar (Ex): A Golbat has exquisite hearing and constantly emits an ultrasonic cry that functions as sonar. A Golbat automatically detects any corporeal creature within 120 ft., and can target any creature that does not successfully Move Silently in its presence as if it could see them. Golbats receive a +8 racial bonus to Listen checks.

Breathless (Ex): Golbats have no nose and do not breathe. A Golbat cannot sense any smell, regardless of how strong it is. A Golbat is also immune to any inhaled poison and never needs to breathe.

Leech Life (Su): A Golbat's bite inflicts 1d6 points of negative energy damage on any living creature. The Golbat also heals an equal amount of damage. If the Golbat would heal more hit points than it currently has damage, it gains the difference as temporary hit points which last one hour.

Supersonic Cry (Sp): A Golbat can modulate its ultrasonic emissions to the point where they are maddening and distracting. The Golbat can target one creature within 120 ft., if that creature can hear it must make two saves, one Will, and one Fort (Both DC 10 + 1/2 HD + Charisma bonus). If the creature fails the Will save it is stunned for 1d4 rounds, if it fails the Fort save it is deafened for 1d4 minutes. A creature which fails both saves is both stunned and deafened.

The sample Golbat has a save DC of 15 for Supersonic Cry.

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