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|name=Drag |
|name=Drag |
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|effect=For every 8 squares of movement, the glider drops 1 square in altitude. <br> |
|effect=For every 8 squares of movement, the glider drops 1 square in altitude. <br> |
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− | *with +2 |
+ | *with +2 wind speed: for every 16 squares of movement, glider drops 1 square in altitude. |
− | *with +4 |
+ | *with +4 wind speed: for every 32 squares of movement, glider drops 1 square in altitude. |
− | *with -2 |
+ | *with -2 wind speed: for every 8 squares of movement, glider drops 2 squares in altitude. |
− | *with -4 |
+ | *with -4 wind speed: for every 8 squares of movement, glider drops 4 squares in altitude. |
}} |
}} |
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{{4e Creature Power |
{{4e Creature Power |
Revision as of 09:23, 2 July 2011
Liosrakia (talk) | |
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Date Created: | 2nd august 2010 |
Status: | Working |
Editing: | Please feel free to edit constructively! |
Glider
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Medium vehicle
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HP 100 | ||
AC 5; Fortitude 5, Reflex 5 | ||
Speed fly 8 | ||
Driver | ||
A gliders rider must be in it for it to transport the Driver. If the driver is either,stunned,unconscious,immobilized, or dead, the glider is out of control. | ||
Load | ||
One medium creature, 50 pounds of gear. | ||
Out of control | ||
An out of control glider is usually out of control when the driver is unconscious. An out-of control Glider acts exactly in the same way as a normal glider, but the Driver has no control of where the wind takes him/her/it. Damage for landing awkwardly while unconscious etc is determined by the DM.Note, that, if landing in a lava pit, you will probably die, and if you land it grass, you shouldn't take damage unless you are going really fast. | ||
Drag | ||
For every 8 squares of movement, the glider drops 1 square in altitude.
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Wind | ||
At the DM's Discretion, a glider can take a penalty or bonus to it's speed of -4 to +4, depending on the strength and direction of the wind. In addition, the Glider can drop 1/2 as many squares-due to drag-per +2 bonus to speed, or double the amount of squares as normal-due to drag-for every -2 to speed. Ie:+2 bonus=drop one square per 16 squares of movement, instead of 8 | ||
Dodging Flyer | ||
The glider uses it's reflex modifier in place of it's armor class, and gains a bonus toreflex equal to 5+riders reflex modifier. | ||
Air targeting | ||
When making an attack against AC or Reflex against a rider of a glider, enemies must target the glider's AC or Reflex instead of the Rider's AC or Reflex. | ||
Fragile Flying | ||
For every 20 damage the Glider takes, it's speed is reduced by 2 squares. At fly speed 0, the glider is unable to travel, and it is wingless. | ||
Wingless | ||
A wingless glider stops at the beginning of it's turn, and immediately starts to fall. The glider cannot do anything but fall; If a safety feature is installed, now is the time to use it. A glider falling from a height of more than 100 squares does not impact the ground until the end of it's second turn, granting the driver a second turn to press the safety feature | ||
Safety Feature(optional) | ||
When falling, it takes a minor action to press the safety feature. If you press the safety feature, it deploys a parachute, and you glide gently back to earth. The rest of the glider smashes into the ground and is utterly ruined (no save). |
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