Created By
Quantumboost (talk)
Date Created: 3/10/2010
Status: Complete
Editing: Spelling and grammar only

Size/Type: Small Magical Beast (Cold, Shapechanger)
Hit Dice: 7d10+28 (68 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 30 ft.
Armor Class: 25 (+1 size +5 Dex, +3 natural, +6 deflection), touch 22, flat-footed 20
Base Attack/Grapple: +7/-11
Attack: Slam +13 melee (1d4-1)
Full Attack: Slam +13 melee (1d4-1)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Spell-like Abilities
Special Qualities: Adaptive, Always in Fashion, Resistance to Cold 30, Scent, Spell Resistance 11
Saves: Fort +10, Ref +11, Will +7
Abilities: Str 9, Dex 21, Con 19, Int 12, Wis 15, Cha 23
Skills: Listen +18, Survival +18, Use Magical Device +18
Feats: Luck of Heroes[1], EnduranceB, Weapon FinesseB, Quicken Spell-Like Ability[2], Improved Initiative
Environment: Any Cold.
Organization: Usually solitary
Challenge Rating: 7
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 8-10 HD (Small), 11-15 HD (Medium)
Level Adjustment: +0

Description::A faint wind blows apart the haze of frost to reveal a vaguely canine being, covered in prickly fur and surrounded by an arctic chill. It beckons for you to follow it, either to danger or to safety.

When Eevee is exposed to magically extreme cold, it becomes a Glaceon. The Eevee’s fur crystallizes into needles and its body becomes partially composed of ice. It gains a mystical connection to cold and the air, and can reshape ice like it was clay or surround itself with a shield of freezing winds.

Combat[edit | edit source]

Glaceon often protect travelers they find weakened by the cold, and will fight other creatures they perceive as threatening their charges. They attempt to overwhelm offenders by encasing them in ice before they can respond.

Spell-like Abilities (Sp): At will: winter chill[3]. 3/day: wall of ice. 2/day: creeping cold[4], endure elements, grease, ice burst[5], ice knife[5], ice shape[6], pass without trace, sleet storm, wind wall. 1/week: control winds. Cast as a sorcerer of a caster level equal to its hit dice.

The sample Glaceon has a save DC of 16 + spell level for its spell-like abilities, and a caster level of 7.

Adaptive (Ex): A Glaceon is capable of supporting itself in any physical environment. It does not have to breathe, eat, or drink, and is immune to any poison. Glaceon are never exhausted, do not sleep, and are not severely impacted by high or low temperatures.

Always in Fashion (Ex): A Glaceon naturally attunes itself to any plane it is on, or any magical effect it is exposed to. A Glaceon constantly benefits from an attune form[3] effect. In addition, a Glaceon has spell resistance equal to 10 plus its hit dice.

Skills: Glaceon learn quickly, and gain a +2 racial bonus on any skill in which they have at least 4 ranks. Additionally, they can derive an uncanny amount of information from the air around them, giving them a +4 racial bonus to Survival and Listen checks.

References[edit | edit source]

  1. Forgotten Realms Campaign Setting
  2. Monster Manual 2
  3. 3.0 3.1 Spell Compendium Cite error: Invalid <ref> tag; name "motp" defined multiple times with different content
  4. Complete Divine
  5. 5.0 5.1 Complete Arcane
  6. Frostburn

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.

Back to Main Page3.5e HomebrewMonsters

Community content is available under CC-BY-SA unless otherwise noted.