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Giratina (3.5e Monster)

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'''{{Anchor|Pressure}} ([[Su]]):''' Anyone who makes an attack against Giratina must make a Will save vs. DC 26 after the attack is resolved. If they fail, they become Fatigued for 3 rounds. If already fatigued, they become Exhausted instead. This applies to any harmful ability, whether it be a regular attack, a spell, a supernatural ability or anything else that targets Giratina or includes it in the area of effect. The save DC is Charisma-based.
 
'''{{Anchor|Pressure}} ([[Su]]):''' Anyone who makes an attack against Giratina must make a Will save vs. DC 26 after the attack is resolved. If they fail, they become Fatigued for 3 rounds. If already fatigued, they become Exhausted instead. This applies to any harmful ability, whether it be a regular attack, a spell, a supernatural ability or anything else that targets Giratina or includes it in the area of effect. The save DC is Charisma-based.
   
For reasons that will never be explained, Cranidos, Rampardos, Reshiram, and Zekrom are immune to this. Scholars and loremasters, if they even know of this, would be puzzled for many years.
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For reasons that will never be explained, Cranidos and Rampardos are immune to this. Scholars and loremasters, if they even know of this, would be puzzled for many years.
   
 
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