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Created By
TheGreenIgmo (talk)
Date Created: 06/01/2012
Status: 50%
Editing: Fluffy stuff

Gearhead

A being made of clockwork set out to complete the task given by its master.

Racial Traits
Average Height: 4' to 5' for small, 5'6" to 6'6" for Medium
Average Weight: 200lbs to 1000lbs
 
Ability Scores: +2 Constitution, +2 to any other
Size: Small or Medium
Speed: 5 Squares for small, 6 Squares for Medium squares
Vision: Normal
 
Languages: Common, Dwarven or Elven
Skill Bonuses: +2 to any one skill
Living Construct: As a living construct, you have the following traits:
  • You gain a +2 bonus to saving throws against ongoing damage.
  • You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.
  • You need only 4 hours to benefit from an extended rest.
  • When you roll a death save, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total.
Built for the Job: Each Gearhead was built for a specific job. Some jobs may require a smaller frame. Gearhead players may choose to be Medium or Small and must follow the respective rules for their choice.
Inner Workings: Each Gearhead is different, but they share similar systems. At First level, Gearhead players can choose from Steam Burst or Oil Leak. This choice cannot be changed once chosen.
Steam Burst Gearhead Racial Power
You open your steam vents and flood the immediate area with white-hot steam.
Usage::Encounter ✦ Fire, Water
Action Type::Standard Close Burst 1
Target: All enemies in Burst
Attack: Constitution +2 (Medium), Dexterity +2 (Small) Vs. Reflex
Hit: Targets in burst take 1d6 fire damage.
Miss: Targets in burst take half damage.
Increase the bonus for the attack to +4 at 11th level and to +6 at 21st level.


Oil Leak Gearhead Racial Power
You build pressure in your oil system and make the surfaces around you slick.
Usage::Encounter
Action Type::Standard Close Burst 1
Target: All squares in Burst
Attack: Constitution +2 (Medium), Dexterity +2 (Small) Vs. Reflex
Hit: Creatures caught in the Burst fall prone.
Miss: Creatures remain standing.
Effect: All squares in burst are sprayed with oil, making them difficult terrain. Any creature walking in or out of the effected must make a save or fall prone. The oil remains in effect until the end of the encounter.
Increase the bonus for the attack to +4 at 11th level and to +6 at 21st level.



<!-fluff->

Play an <!-pluralized racial name-> if you want...

  • to be a construct thats not a Warforged
  • operate on base logic
  • to fill a variety roles
  • To be a member of a race that favors almost any class.

Physical Qualities

A Gearhead is a clockwork with steam, oil and hydraulic systems fueling its movement. Their appearance varies to best suit the task they were build for. A carpenter might be tall to reach difficult places. A sewer runner might be smaller to fit into tigher spaces. It all depends on the builder.

The most common builders of Gearheads are Humans and Gnomes. This also has an effect on their size and appearance.

Their exterior is usally Hardened leather to reduce cost. Their insides are visible though joints and areas that require more mobility. The interior gears an pipes are usually made of brass or copper.

A Gearhead's face is very unsual to other races. They have a set expression with no moving parts. Usually an ornate faceplate mimicing living features. They eyes are no more, visually, than holes in a mask.

Playing a Gearhead

Gearheads are very set on completing the orginal task they were build for. The will complete it at any cost. The task can be as simple as "help others in need" or as specific as "Obtain the Doom Blade from the the Forbidden Ruins". Either way, this is most important to a Gearhead. This, unfortunately, leads other races to believe they are cold, heartless creatures. The oppisite is true, however.

Gearheads are able to form bonds with others just as other races. Although, this is hard to see as they cannot express other than through words.

A Gearhead's speech and thoughts are generally very literal. They are usually the first to ask questions and ask them in the simplist manner. This directness can come of as harsh, but keeps other from being confused or guessing, making them better servants, as intended. This is, of course, subject to variation depending on the builder. Inquisition, Haggling, and even Deception are all skills a Gearead can perform.


Characteristics:

Male Names:

Female Names:

<!-Your race-> Adventurers

Three sample <!-Your race-> adventurers are described below.

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