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= Gear Subtype = |
= Gear Subtype = |
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− | This subtype pertains to the 'Gear' family of [[SRD:Construct Type|constructs]], beings of gears and clockwork that give them certain strengths and weaknesses. |
+ | [[Summary::This subtype pertains to the 'Gear' family of [[SRD:Construct Type|constructs]], beings of gears and clockwork that give them certain strengths and weaknesses.]] |
===Traits=== |
===Traits=== |
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The traits listed here override the base [[SRD:Construct Type|Construct]] traits wherever applicable. |
The traits listed here override the base [[SRD:Construct Type|Construct]] traits wherever applicable. |
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+ | * '''{{Anchor|Gear Body}}:''' The Gear Body type is so similar in structure to living creatures that they can drop below 0 hit points, entering maintenance mode. This functions exactly like dropping below 0 hit points for a living creature, but requires a [[SRD:Craft|craft]] check for stabilization instead of a [[SRD:Heal|heal]] check. The amount of negative hit points the unit can survive can be calculated based on it's [[Reinforced Plating (3.5e Creature Ability)|Reinforced Plating]] bonus as a substitute for a [[SRD:Constitution|constitution]] modifier. The Gear cannot exit maintenance mode during this time, although it can stabilize itself. Maintenance mode functions as though the unit is unconscious and dying. |
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* 50 % [[SRD:Fortification|fortification]] against [[SRD:Critical Hit|critical hits]]. |
* 50 % [[SRD:Fortification|fortification]] against [[SRD:Critical Hit|critical hits]]. |
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− | * '''''{{Anchor|Customizable}}:''''' [[SRD:Construct Type|Constructs]] of the gear subtype are highly customizable. A gear's body can be upgraded or outfitted with different armor packages, utilities and grafts to suit the particular gear's needs, and is considered a suit of [[SRD:Masterwork Armor|masterwork]] armor for the purpose of magical enhancement. A gear gets a [[Reinforced Plating (3.5e Creature Ability)|reinforced plating]] bonus equal to half its body's magical [[SRD:Enhancement Bonus|enhancement]] bonus to [[SRD:Armor Class|AC]], rounded up. See [[Gear (3.5e Creature Subtype)/Gear Customization#Armor|Gear Customization |
+ | * '''''{{Anchor|Customizable}}:''''' [[SRD:Construct Type|Constructs]] of the gear subtype are highly customizable. A gear's body can be upgraded or outfitted with different armor packages, utilities and grafts to suit the particular gear's needs, and is considered a suit of [[SRD:Masterwork Armor|masterwork]] armor for the purpose of magical enhancement. A gear gets a [[Reinforced Plating (3.5e Creature Ability)|reinforced plating]] bonus equal to half its body's magical [[SRD:Enhancement Bonus|enhancement]] bonus to [[SRD:Armor Class|AC]], rounded up. See [[Gear (3.5e Creature Subtype)/Gear Customization#Armor|Gear Customization]] for a complete list of upgrades available to Gears. |
** ''[[Gear (3.5e Creature Subtype)/Gear Customization#Modules|Modules]]:'' Modules are additions to a gear's functionality, giving it more options in battle or aiding it in fulfilling its duties. Any gear, regardless of size or shape, has four module spaces or slots; one body slot, two utility slots and one head slot. Modules are generally unintrusive, although heavier modules may create minor drawbacks, such as an increased [[SRD:Armor Check Penalty|armor check penalty]] or a slightly reduced movement speed. |
** ''[[Gear (3.5e Creature Subtype)/Gear Customization#Modules|Modules]]:'' Modules are additions to a gear's functionality, giving it more options in battle or aiding it in fulfilling its duties. Any gear, regardless of size or shape, has four module spaces or slots; one body slot, two utility slots and one head slot. Modules are generally unintrusive, although heavier modules may create minor drawbacks, such as an increased [[SRD:Armor Check Penalty|armor check penalty]] or a slightly reduced movement speed. |
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− | ** ''[[Gear (3.5e Creature Subtype)/Gear Customization#Grafts| |
+ | ** ''[[Gear (3.5e Creature Subtype)/Gear Customization#Grafts|Grafts]]:'' Grafts represent a higher degree of customization than modules, but also carry a much greater drawback. In order to mount a graft, a gear sacrifices one of its utility module slots, and incurs penalties according to the type of graft. A gear with a graft may lose the use of an arm, or may be rendered enable to run or jump. |
+ | |||
+ | == Creatures with the Gear Subtype == |
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+ | |||
+ | The following creatures have the gear subtype: |
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+ | |||
+ | {| class="sortable d20" style="text-align: left;" |
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+ | |- |
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+ | ! Creature Entry !! CR !! Type and Subtypes !! Size |
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+ | {{#ask: [[Subtype::Gear]] |
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+ | |?Challenge Rating |
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+ | |?Type |
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+ | |?Subtype |
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+ | |?Size |
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+ | |format=template |
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+ | |template=3.5e Monster Table Row |
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+ | |link=none |
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+ | }} |
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+ | |} |
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---- |
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+ | {{3.5e Glossary Articles Breadcrumb}} |
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− | Back to [[Main Page]] → [[Dungeons and Dragons]] → [[3.5e Creatures|Creatures]] → [[User Creature Glossary|Glossary]] |
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[[Category:3.5e]] |
[[Category:3.5e]] |
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[[Category:User]] |
[[Category:User]] |
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− | [[Category:User Sulacu]] |
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− | [[Category:Creature]] |
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[[Category:Creature Subtype]] |
[[Category:Creature Subtype]] |
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− | [[Category:Gear Subtype]] |
Latest revision as of 19:35, 28 May 2010
Sulacu (talk) | |
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Date Created: | March 10, 2008 |
Status: | Completed |
Editing: | Please feel free to edit constructively! |
Gear Subtype[]
[[Summary::This subtype pertains to the 'Gear' family of constructs, beings of gears and clockwork that give them certain strengths and weaknesses.]]
Traits[]
The traits listed here override the base Construct traits wherever applicable.
- Gear Body: The Gear Body type is so similar in structure to living creatures that they can drop below 0 hit points, entering maintenance mode. This functions exactly like dropping below 0 hit points for a living creature, but requires a craft check for stabilization instead of a heal check. The amount of negative hit points the unit can survive can be calculated based on it's Reinforced Plating bonus as a substitute for a constitution modifier. The Gear cannot exit maintenance mode during this time, although it can stabilize itself. Maintenance mode functions as though the unit is unconscious and dying.
- 50 % fortification against critical hits.
- Customizable: Constructs of the gear subtype are highly customizable. A gear's body can be upgraded or outfitted with different armor packages, utilities and grafts to suit the particular gear's needs, and is considered a suit of masterwork armor for the purpose of magical enhancement. A gear gets a reinforced plating bonus equal to half its body's magical enhancement bonus to AC, rounded up. See Gear Customization for a complete list of upgrades available to Gears.
- Modules: Modules are additions to a gear's functionality, giving it more options in battle or aiding it in fulfilling its duties. Any gear, regardless of size or shape, has four module spaces or slots; one body slot, two utility slots and one head slot. Modules are generally unintrusive, although heavier modules may create minor drawbacks, such as an increased armor check penalty or a slightly reduced movement speed.
- Grafts: Grafts represent a higher degree of customization than modules, but also carry a much greater drawback. In order to mount a graft, a gear sacrifices one of its utility module slots, and incurs penalties according to the type of graft. A gear with a graft may lose the use of an arm, or may be rendered enable to run or jump.
Creatures with the Gear Subtype[]
The following creatures have the gear subtype:
Creature Entry | CR | Type and Subtypes | Size
{{#ask: Subtype::Gear |
?Challenge Rating | ?Type | ?Subtype | ?Size | format=template | template=3.5e Monster Table Row | link=none
}} |
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