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Gear Actua and Body Customization

In order for a Gear to better perform his assigned duty, he may be permitted to customize his body. Customizations improve the Gear's body and and generally enhance their faculty in certain areas of endeavour. Customizations range from the relatively unintrusive upgrade modules that enhance various areas of the body, to large scale grafts that endow the Gear with a specialized toolset or special abilities, whilst impairing other functions.

This page lists the possible upgrade profiles that are available for creatures with the Gear subtype. Most of the available upgrades listed here are modeled after the Gear Actua race, but can be used similarly on other types of Gears.

Armor

Armor upgrades represent the body's defense as a whole and deal primarily with toughness, resistance and physical defense. Armor and Body upgrades are handled in a similar fashion to ordinary armor. Base body models come in four types. At any rate, a gear's bodywork is treated as masterwork armor. The weights and prices listed below are for Medium size Gears. Weights multiply by 8 for every size category over Medium, whereas prizes double for every such increase. Larger, more powerful Gear creatures often possess a natural armor bonus on top of their armor bonus to AC.

Table: Gear Armor
Base Armor Cost Armor
Bonus
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure Chance
Weight
Light Armor 250 gp1 3 0 0 % 15 lb.
Medium Armor 1,200 gp 5 +5 -3 20 % 30 lb.
Heavy Armor 2,800 gp 7 +3 -5 30 % 45 lb.
Battle Armor 5,000 gp 9 +1 -7 40 % 60 lb.
  1. Gears standardly receive the light armor package for free upon production.
  • Light Armor: Light Gear armor does not count as armor for the sake of class features that require the user to be unarmored (such as the monk's AC bonus).
  • Medium Armor: Gears that are assigned as peacekeepers in law enforcement or work in hazardous environments are most often equipped with this standard medium armor package.
  • Heavy Armor: Standard heavy Gear armor also bestows the unit with an effective +1 reinforced plating bonus.
  • Battle Armor: This extremely heavy armor is reserved for powerful Gears that rarely if ever leave the front lines of battle, like the massive Gear Dreadnaughts. Battle armor bestows the unit with an effective +2 reinforced plating bonus.

Special Materials

It is possible to apply material traits to a Gear Actua's body armor. The price, numerical statistics (and weight, when applicable) change according to the weight category of the armor and the material chosen as follows.

Table: Gear Armor
Material Modified Cost1 Benefits Maximum
Dex Bonus
Armor Check
Penalty
2
Arcane Spell
Failure Chance
Weight
Mithral ×1.5 DR 2/-, +5 ft. to land speed ↑ 2 ↑ 3 -10 % -40%
Adamantine ×2 DR 5/-, +1 to armor AC bonus ↓ 1 ↓ 2 +10 % +20 %.
  1. As calculated from the base armor's value (see Table: Gear Armor)
  2. Armor check penalty cannot raise above 0

Statistics for other materials may be added as necessary.

Modules

Modules are integrated systems that increase a Gear's functionality on the field. They either improve upon existing abilities or add new ones to its repertoire. Every Gear has four module slots, of which one body slot, two utility slots and one head slot. In the case of Gear Actua, utility slots are integrated into the arms, but as not all Gear models have arms they can exist anywhere on a Gear's body.

  • Close Combat Module: This module increases the base damage of the gear's slam attacks to 1d8. If the unit moves no more than a 5-foot step during his turn, he receives a +10 competence bonus to resist a grapple, as well as to any ability check made to defend against a bull rush, overrun or trip attempt. This bonus lasts until the start of his next turn. Price +1 bonus.


Grafts

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