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Gambler, Nobody (3.5e Monster)

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This Nobody attacks not only by slashing with cards and dice but also by engaging the opponents in a game. Winning a game, be it a Dice Roll or Card Pick game, forces the Nobody to be stunned. If there are multiple Gamblers present, one game will force all Gamblers to be stunned. For example: you engage four Gamblers in a battle and one challenges you to a dice or card game. You can also get a Nobody Guard shield by winning, which the Gambler will drop onto the ground. When using this creature be sure to have a 4 cards from a legitimate deck of playing cards, one of each suite (Spade, Club, Diamond, Heart) and 1d6 to use for its Card Pick ability and Dice Roll ability.
 
This Nobody attacks not only by slashing with cards and dice but also by engaging the opponents in a game. Winning a game, be it a Dice Roll or Card Pick game, forces the Nobody to be stunned. If there are multiple Gamblers present, one game will force all Gamblers to be stunned. For example: you engage four Gamblers in a battle and one challenges you to a dice or card game. You can also get a Nobody Guard shield by winning, which the Gambler will drop onto the ground. When using this creature be sure to have a 4 cards from a legitimate deck of playing cards, one of each suite (Spade, Club, Diamond, Heart) and 1d6 to use for its Card Pick ability and Dice Roll ability.
   
'''Card Pick ([[Sp]])-->:''' When using this ability the player is shown 4 face down cards, the player must make a guess at the suite of the card and pick one. If correct the player is awarded 100 GP off the bat, and the Gambler and all Gamblers within 10ft. are stunned for 1 round. If the player loses, they are transformed into a giant playing card. When in card form the player loses all armor class bonuses besides Natural Armor and all attack bonuses and abilities, and take a -5 penalty on all attack and damage rolls. In addition, all attacks made by the affected player become Slashing attacks. This status deficiency lasts for 1d4 rounds.
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'''Card Pick ([[Sp]])-->: When using this ability the player is shown 4 face down cards, the player must make a guess at the suite of the card and pick one. If correct the player is awarded 100 GP off the bat, and the Gambler and all Gamblers within 10ft. are stunned for 1 round. If the player loses, they are transformed into a giant playing card. When in card form the player loses all armor class bonuses besides Natural Armor and all attack bonuses and abilities, and take a -5 penalty on all attack and damage rolls. In addition, all attacks made by the affected player become Slashing attacks. This status deficiency lasts for 1d4 rounds.'''
   
'''Dice Roll([[Sp]])-->:''' When using this ability the DM must roll 1d6 for the Gambler, the opposing player must also roll 1d6. The winner is decided by whomever rolls higher, ties are re-rolled. If the player wins they are awarded 100 GP off the bat, and the Gambler and all Gamblers within 10ft. are stunned for 1 round. If the player loses, they are transformed into a giant 6-sided dice. When in dice form the player loses all armor class bonuses besides Natural Armor and all attack bonuses and abilities, and take a -5 penalty on all attack and damage rolls. In addition, all attacks made by the affected player become Bludgeon attacks. This status deficiency lasts for 1d4 rounds.
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'''Dice Roll([[Sp]])-->: When using this ability the DM must roll 1d6 for the Gambler, the opposing player must also roll 1d6. The winner is decided by whomever rolls higher, ties are re-rolled. If the player wins they are awarded 100 GP off the bat, and the Gambler and all Gamblers within 10ft. are stunned for 1 round. If the player loses, they are transformed into a giant 6-sided dice. When in dice form the player loses all armor class bonuses besides Natural Armor and all attack bonuses and abilities, and take a -5 penalty on all attack and damage rolls. In addition, all attacks made by the affected player become Bludgeon attacks. This status deficiency lasts for 1d4 rounds.'''
   
 
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