Dungeons and Dragons Wiki
Register
Advertisement
Created By
Eiji-kun (talk)
Date Created: 9-1-10
Status: Complete
Editing: Please feel free to edit constructively!


Transmutation
Level: Sorcerer/Wizard 9
Components: V, S, F
Casting time: 1 full round action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which can be more than 60 ft. apart
Duration: 1 round/level
Saving Throw: Fort negates, Reflex negates, and Will negates; see text
Spell Resistance: Yes


Destiny lies in my hands! Stop movement! Galaxy Stop!

With a swirling spiral of the gray sands of time from the temporal plane, you cause all subjects in the area to fall victim to chronological freezing. Targets must make a Will save against the effect of slow, a Reflex save vs entanglement as the strands of time harry their opponents, and a Fortitude save against being rendered immobile and helpless as local time around them comes to a crawl. The effect is identical to hold monster but immunity to paralysis does not grant immunity to the time-freezing effect of this spell. Targets get a save each round to shake off the immobility, but do not gain additional saves for the other effects. Immobile targets are helpless and may still be injured.

Focus: A hourglass with silver grains worth 500 gp.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Advertisement