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Dracomortis (talk | contribs) (Added swim speed & related bonuses) |
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[[Image:LeopardFrog.jpg|thumb|right|A common leopard frog.|300px]] |
[[Image:LeopardFrog.jpg|thumb|right|A common leopard frog.|300px]] |
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+ | {{3.5e Monster Classic |
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− | {{Creature Table |
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− | | |
+ | |monster=Frog |
− | |size=Fine |type= |
+ | |size=Fine |type=Animal |
|hd=1/4d8 |hp=1 |
|hd=1/4d8 |hp=1 |
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|init=+3 |
|init=+3 |
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− | |speed=5 ft. (1 squares), climb 5 ft. |
+ | |speed=5 ft. (1 squares), climb 5 ft., swim 5 ft. |
− | |ac=21 (+8 size, +3 Dex) |touch=21 |flat=18 |
+ | |ac=21 (+8 size, +3 [[SRD:Dexterity|Dex]]) |touch=21 |flat=18 |
|bab=+0 |grapple=–21 |
|bab=+0 |grapple=–21 |
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|at=— |
|at=— |
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|space=1/2 ft. |reach=0 ft. |
|space=1/2 ft. |reach=0 ft. |
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|sa=— |
|sa=— |
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− | |sq=Amphibious, great leap, low-light vision |
+ | |sq=Amphibious, great leap, [[SRD:Low-Light Vision|low-light vision]] |
|fort=+0 |ref=+5 |will=+1 |
|fort=+0 |ref=+5 |will=+1 |
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|str=1 |dex=17 |con=10 |int=1 |wis=13 |cha=6 |
|str=1 |dex=17 |con=10 |int=1 |wis=13 |cha=6 |
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− | |skills=Climb +12, Hide +20, Jump –7, Listen +3, Spot +3 |
+ | |skills=[[SRD:Climb Skill|Climb]] +12, [[SRD:Hide Skill|Hide]] +20, [[SRD:Jump Skill|Jump]] –7, [[SRD:Listen Skill|Listen]] +3, [[SRD:Spot Skill|Spot]] +3, [[SRD:Swim Skill|Swim]] +3 |
− | |feats=Alertness |
+ | |feats=[[SRD:Alertness|Alertness]] |
|env=Warm forests |
|env=Warm forests |
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|org=Solitary, pair, or bunch (2–5) |
|org=Solitary, pair, or bunch (2–5) |
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|cr=1/10 |
|cr=1/10 |
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|treas=None |
|treas=None |
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− | |align=Always true neutral |
+ | |align=Always [[SRD:Neutral|true neutral]] |
|adv=— |
|adv=— |
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|la=— |
|la=— |
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}} |
}} |
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+ | {{#set:Prerequisite=None |
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− | |||
+ | |Benefit=May hold breath for a number of rounds equal to four times his Constitution. |
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+ | }} |
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''This small, bright green amphibian sits near a small puddle. As it notices you, it quickly leaps into the water.'' |
''This small, bright green amphibian sits near a small puddle. As it notices you, it quickly leaps into the water.'' |
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− | These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog. They feed off of small insects. |
+ | [[Summary::These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog.]] They feed off of small insects. |
=== Combat === |
=== Combat === |
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Frogs hide from any potential threat. If discovered, they will attempt to run until they can hide again. |
Frogs hide from any potential threat. If discovered, they will attempt to run until they can hide again. |
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− | '''Great Leap (Ex):''' Frogs possess incredibly powerful hind legs that allow them to make Jump checks without getting a running start at no penalty. |
+ | '''Great Leap ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Frogs possess incredibly powerful hind legs that allow them to make [[SRD:Jump Skill|Jump]] checks without getting a running start at no penalty. |
− | '''Skills:''' Frogs have a +8 racial bonus on Climb and Jump checks. Frogs can always choose to take 10 on a Climb or Jump check, even if rushed or threatened. A frog uses its Dexterity modifier instead of its Strength modifier for Climb checks. |
+ | '''Skills:''' Frogs have a +8 racial bonus on [[SRD:Climb Skill|Climb]] and [[SRD:Jump Skill|Jump]] checks. Frogs can always choose to take 10 on a Climb or Jump check, even if rushed or threatened. A frog uses its [[SRD:Dexterity|Dexterity]] modifier instead of its [[SRD:Strength|Strength]] modifier for Climb checks. |
+ | |||
+ | A frog has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the [[SRD:Full-Round Actions#Run|run]] action while swimming, provided it swims in a straight line. |
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=== Frogs as Familiars=== |
=== Frogs as Familiars=== |
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+ | |||
− | A frog may be selected as a familiar. The master of a frog familiar can hold his breath underwater for a number of rounds equal to four times his Constitution score (rather than the usual two times his Constitution score). |
+ | A frog may be selected as a [[SRD:Familiars|familiar]]. The master of a frog familiar can hold his breath underwater for a number of rounds equal to four times his [[SRD:Constitution|Constitution]] score (rather than the usual two times his Constitution score). |
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− | {{3.5e |
+ | {{3.5e Monsters Breadcrumb}} |
[[Category:3.5e]] |
[[Category:3.5e]] |
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[[Category:User]] |
[[Category:User]] |
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− | [[Category: |
+ | [[Category:Monster]] |
− | [[Category: |
+ | [[Category:Familiar]] |
− | [[Category:Animal Type]] |
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− | [[Category:Neutral (Law-Chaos) Alignment]] |
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− | [[Category:Neutral (Good-Evil) Alignment]] |
Latest revision as of 20:35, 21 August 2010
Dracomortis (talk) | |
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Date Created: | February 10th, 2009 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Frog | |
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Size/Type: | Fine Animal |
Hit Dice: | 1/4d8 (1 hp) |
Initiative: | +3 |
Speed: | 5 ft. (1 squares), climb 5 ft., swim 5 ft. |
Armor Class: | 21 (+8 size, +3 Dex), touch 21, flat-footed 18 |
Base Attack/Grapple: | +0/–21 |
Attack: | — |
Full Attack: | — |
Space/Reach: | 1/2 ft./0 ft. |
Special Attacks: | — |
Special Qualities: | Amphibious, great leap, low-light vision |
Saves: | Fort +0, Ref +5, Will +1 |
Abilities: | Str 1, Dex 17, Con 10, Int 1, Wis 13, Cha 6 |
Skills: | Climb +12, Hide +20, Jump –7, Listen +3, Spot +3, Swim +3 |
Feats: | Alertness |
Environment: | Warm forests |
Organization: | Solitary, pair, or bunch (2–5) |
Challenge Rating: | 1/10 |
Treasure: | None |
Alignment: | Always true neutral |
Advancement: | — |
Level Adjustment: | — |
{{#set:Prerequisite=None |Benefit=May hold breath for a number of rounds equal to four times his Constitution. }} This small, bright green amphibian sits near a small puddle. As it notices you, it quickly leaps into the water.
Summary::These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog. They feed off of small insects.
Combat[]
Frogs hide from any potential threat. If discovered, they will attempt to run until they can hide again.
Great Leap (Ex): Frogs possess incredibly powerful hind legs that allow them to make Jump checks without getting a running start at no penalty.
Skills: Frogs have a +8 racial bonus on Climb and Jump checks. Frogs can always choose to take 10 on a Climb or Jump check, even if rushed or threatened. A frog uses its Dexterity modifier instead of its Strength modifier for Climb checks.
A frog has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Frogs as Familiars[]
A frog may be selected as a familiar. The master of a frog familiar can hold his breath underwater for a number of rounds equal to four times his Constitution score (rather than the usual two times his Constitution score).
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