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:::::When you hit someone with a fireball, damage is based on your caster level not theirs. So why does this spell (Bardic Duel) work off the targets Perform ranks, but not the casters? I think that's the largest mechanical flaw in what you're trying to do (aside from the function of the spell itself).--[[User:Tavis McCricket|Tavis McCricket]] 22:39, June 25, 2010 (UTC)
 
:::::When you hit someone with a fireball, damage is based on your caster level not theirs. So why does this spell (Bardic Duel) work off the targets Perform ranks, but not the casters? I think that's the largest mechanical flaw in what you're trying to do (aside from the function of the spell itself).--[[User:Tavis McCricket|Tavis McCricket]] 22:39, June 25, 2010 (UTC)
   
::::: My point exactly! I listed the effects I have come up with because that is how the mechanics have been working so far and they suck! As of now, Bardic Duel is drowning in the muck of it's own suckishness. I would love Bardic Duel to work in D&D, but it needs a mechanical way to do so. I have been running in circles trying to get it to work, so now I am asking for the advice of the veterans of this site: How could I take the mechanics of War Song and apply it in an area with it coming out over or under powered?--[[User:Teh Storm|Teh Storm]] 00:57, June 26, 2010 (UTC)
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::::::My point exactly! I listed the effects I have come up with because that is how the mechanics have been working so far and they suck! As of now, Bardic Duel is drowning in the muck of it's own suckishness. I would love Bardic Duel to work in D&D, but it needs a mechanical way to do so. I have been running in circles trying to get it to work, so now I am asking for the advice of the veterans of this site: How could I take the mechanics of War Song and apply it in an area with it coming out over or under powered?--[[User:Teh Storm|Teh Storm]] 00:57, June 26, 2010 (UTC)

Revision as of 01:23, 26 June 2010

Forums: Index > Help desk > Bardic Duel



I know I'm not popular whatsoever on this site, but I need serious help. I'm sure several people on this site may have noticed War Song, Revised (3.5e Spell), and I have mentioned on the talk that I want to do a higher level followup. The followup ideally would have the same mechanics applied over an area, targeting multiple creatures. However, the way I have been working this have resulted in only two ways: either it only effects bards (yeah, that's useful) or all creatures in the target area that aren't bards or flavorful rogues become helpless vegetables, ready to be coup de grace soup. So, does anyone have ideas?--Teh Storm 07:40, June 25, 2010 (UTC)

Both ideas sound dumb. (This message has been brought to you by the online campaign of people against dumb ideas.) --Ghostwheel 08:14, June 25, 2010 (UTC)
If you mean the previous effects, I agree, that's why I am asking for help. If you mean the idea of having a followup is dumb, why are you even on here?--Teh Storm 08:20, June 25, 2010 (UTC)
That is all. --Ghostwheel 08:27, June 25, 2010 (UTC)
If those are your two options for debuff, just don't have it affect enemies at all. Make it an area buff for all of your allies instead. - TarkisFlux 15:01, June 25, 2010 (UTC)
When you hit someone with a fireball, damage is based on your caster level not theirs. So why does this spell (Bardic Duel) work off the targets Perform ranks, but not the casters? I think that's the largest mechanical flaw in what you're trying to do (aside from the function of the spell itself).--Tavis McCricket 22:39, June 25, 2010 (UTC)
My point exactly! I listed the effects I have come up with because that is how the mechanics have been working so far and they suck! As of now, Bardic Duel is drowning in the muck of it's own suckishness. I would love Bardic Duel to work in D&D, but it needs a mechanical way to do so. I have been running in circles trying to get it to work, so now I am asking for the advice of the veterans of this site: How could I take the mechanics of War Song and apply it in an area with it coming out over or under powered?--Teh Storm 00:57, June 26, 2010 (UTC)