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Created By
Luigifan18 (talk)
Date Created: October 12, 2012
Status: New
Editing: Please feel free to edit constructively!
Balance: Rogue


Forewarned is Foreguarded {{#set:Type=General}} Summary::Your knowledge of spells is extensive enough that you know the best way to resist virtually any spell (and those you don't know, you can learn on the fly). You also know how to put that knowledge to good use if pressed. Prerequisites: [[Prerequisite::Intelligence 16]], [[Prerequisite::Wisdom 13]], [[Prerequisite::caster level or manifester level 9th]], [[Prerequisite::Concentration 9 ranks]], [[Prerequisite::Spellcraft or Psicraft 12 ranks]], [[Prerequisite::Knowledge (arcana, Prerequisite::religion, Prerequisite::nature, Prerequisite::or psionics) 12 ranks]], [[Prerequisite::Dodge or Lightning Reflexes]], [[Prerequisite::Endurance or Great Fortitude]], [[Prerequisite::(mental resilience feat) or Iron Will.]]You notice the enemy wizard's gestures and realize that he's casting finger of death. As the black ray arcs towards you, you focus your life energy around your vital organs to shield them from the spell's effect. The ray strikes true, but you stay standing. You grin and say, "That was too easy", then promptly bring your foe down with a phantasmal killer before he can respond.Benefit: If you succeed on a Spellcraft check to identify a spell being cast at you (or that will affect you), you gain a +6 insight bonus to your spell resistance (if you have it) and saving throw(s) against that spell. You must be able to identify your opponent's spell and have time to react in order to use this feat (thus, you cannot be flat-footed). Having this feat means that you can instantly recall or figure out how to properly defend yourself against any given spell, given that you can identify the spell in question, so you only need enough time to react by instinct alone. You can also use this feat to defend yourself from psionic powers in the same way, but you must make a successful Psicraft check to identify the power in order to do so.Normal: Without this feat, identifying a spell or power being used against you does nothing to help you defend yourself against it (except for perhaps enabling you to counterspell).Special: For every six ranks in Spellcraft/Psicraft and your Knowledge skill of choice that you gain beyond 12, the insight bonus for spell/power resistance and saving throws granted by this feat increases by +1. If you have both the Dodge feat and the Lightning Reflexes feat, you gain the benefit of evasion in addition to the insight bonuses (or improved evasion if you already have evasion). If you have both the Endurance feat and the Great Fortitude feat, you gain the benefit of mettle (for Fortitude saves) in addition to the insight bonuses (or improved mettle if you already had mettle). If you have both the (mental resilience feat) feat and the Iron Will feat, you gain the benefit of mettle (for Will saves) in addition to the insight bonuses (or improved mettle if you already had mettle). If you have both Dodge and Lightning Reflexes, and also have the Mobility feat or the Epic Reflexes feat, you gain the benefit of improved evasion in addition to the insight bonuses. If you have both Endurance and Great Fortitude, and also have the Diehard feat or the Epic Fortitude feat, you gain the benefit of improved mettle (for Fortitude saves) in addition to the insight bonuses. If you have both (mental resilience feat) and Iron Will, and also have the (greater mental resilience feat) feat or the Epic Will feat, you gain the benefit of mettle (for Will saves) in addition to the insight bonuses.



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