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|init=+6 |
|init=+6 |
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|speed=30 ft. (6 squares) |
|speed=30 ft. (6 squares) |
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− | |ac= |
+ | |ac=21 (+6 [[SRD:Dexterity|Dex]], +5 [[SRD:Deflection Bonus|deflection]]) |touch=21 |flat=15 |
|bab=+5 |grapple=+5 |
|bab=+5 |grapple=+5 |
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|at=[[SRD:Slam|Slam]] +11 melee (1d3 plus 2d6 [[SRD:Force Effect|force]]) or [[#Visor|visor]] ranged unerring (1d3 ''[[SRD:Magic Missile|magic missiles]]'') |
|at=[[SRD:Slam|Slam]] +11 melee (1d3 plus 2d6 [[SRD:Force Effect|force]]) or [[#Visor|visor]] ranged unerring (1d3 ''[[SRD:Magic Missile|magic missiles]]'') |
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|sa=''[[#Barrier|Barrier]]'', [[#Psi-Like Abilities|psi-like abilities]] |
|sa=''[[#Barrier|Barrier]]'', [[#Psi-Like Abilities|psi-like abilities]] |
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|sq=[[SRD:Construct Type|Construct]] traits, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]], [[SRD:Resistance to Energy|resistance]] to [[SRD:Force Effect|force]] 15 |
|sq=[[SRD:Construct Type|Construct]] traits, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]], [[SRD:Resistance to Energy|resistance]] to [[SRD:Force Effect|force]] 15 |
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− | |fort=+2 |ref=+ |
+ | |fort=+2 |ref=+8 |will=+5 |
− | |str=10 |dex=23 |con=— |int=1 |wis=12 |cha= |
+ | |str=10 |dex=23 |con=— |int=1 |wis=12 |cha=21 |
|skills=[[SRD:Listen Skill|Listen]] +10, [[SRD:Spot Skill|Spot]] +10 |
|skills=[[SRD:Listen Skill|Listen]] +10, [[SRD:Spot Skill|Spot]] +10 |
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|feats=Improved Toughness<sup>[[Complete Warrior|CW]]</sup>, [[SRD:Iron Will|Iron Will]], [[SRD:Weapon Finesse|Weapon Finesse]] |
|feats=Improved Toughness<sup>[[Complete Warrior|CW]]</sup>, [[SRD:Iron Will|Iron Will]], [[SRD:Weapon Finesse|Weapon Finesse]] |
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'''{{Anchor|Barrier}} ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' Once every hour, a force golem can manifest a 10-foot square barrier of [[SRD:Force Effect|force]] that functions as a ''[[SRD:Wall of Force|wall of force]]''. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level [[SRD:Powers|power]]. |
'''{{Anchor|Barrier}} ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' Once every hour, a force golem can manifest a 10-foot square barrier of [[SRD:Force Effect|force]] that functions as a ''[[SRD:Wall of Force|wall of force]]''. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level [[SRD:Powers|power]]. |
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− | '''[[SRD:Psi-Like Ability|{{Anchor|Psi-Like Abilities}}]]:''' 3/day—''[[SRD:Concussion Blast|concussion blast]]'' (2d6 [[SRD:Force Effect|force]], affects 2 targets), ''[[SRD:Ego Whip|ego whip]]'' (DC |
+ | '''[[SRD:Psi-Like Ability|{{Anchor|Psi-Like Abilities}}]]:''' 3/day—''[[SRD:Concussion Blast|concussion blast]]'' (2d6 [[SRD:Force Effect|force]], affects 2 targets), ''[[SRD:Ego Whip|ego whip]]'' (DC 17); 1/day—''[[SRD:Telekinetic Thrust|telekinetic thrust]]'' (DC 18), [[SRD:Manifester Level|Manifester level]] 5th. Save DCs are [[SRD:Charisma|Charisma]]-based. |
'''{{Anchor|Visor}}:''' A force golem has a powerful sensor array that gives it a +4 racial bonus to [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. The sensor's ocular node also functions as a weapon, that fires 1d3 ''[[SRD:Magic Missile|magic missiles]]'' when triggered. |
'''{{Anchor|Visor}}:''' A force golem has a powerful sensor array that gives it a +4 racial bonus to [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. The sensor's ocular node also functions as a weapon, that fires 1d3 ''[[SRD:Magic Missile|magic missiles]]'' when triggered. |
Latest revision as of 03:19, 28 March 2010
Sulacu (talk) | |
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Date Created: | March 27, 2010 |
Status: | Pending |
Editing: | Please feel free to edit constructively! |
Force Golem | |
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Size/Type: | Medium Construct (Psionic) |
Hit Dice: | 7d10+30 (68 hp) |
Initiative: | +6 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 21 (+6 Dex, +5 deflection), touch 21, flat-footed 15 |
Base Attack/Grapple: | +5/+5 |
Attack: | Slam +11 melee (1d3 plus 2d6 force) or visor ranged unerring (1d3 magic missiles) |
Full Attack: | 2 slams +11 melee (1d3 plus 2d6 force) and visor ranged unerring (1d3 magic missiles) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Barrier, psi-like abilities |
Special Qualities: | Construct traits, darkvision 60 ft., low-light vision, resistance to force 15 |
Saves: | Fort +2, Ref +8, Will +5 |
Abilities: | Str 10, Dex 23, Con —, Int 1, Wis 12, Cha 21 |
Skills: | Listen +10, Spot +10 |
Feats: | Improved ToughnessCW, Iron Will, Weapon Finesse |
Environment: | The positive energy plane |
Organization: | Solitary or group (2-5) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 8-14 HD (Medium) |
Level Adjustment: | +3 (cohort) |
A force golem stands roughly 7 feet and weighs a meagre 10 pounds of force threads held together with captured minerals and shaped into a sleek, translucent golem's body.
Combat[]
Barrier (Ps): Once every hour, a force golem can manifest a 10-foot square barrier of force that functions as a wall of force. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level power.
Psi-Like Abilities: 3/day—concussion blast (2d6 force, affects 2 targets), ego whip (DC 17); 1/day—telekinetic thrust (DC 18), Manifester level 5th. Save DCs are Charisma-based.
Visor: A force golem has a powerful sensor array that gives it a +4 racial bonus to Listen and Spot checks. The sensor's ocular node also functions as a weapon, that fires 1d3 magic missiles when triggered.
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