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Revision as of 02:40, 25 August 2010

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Flayed One
Level 10 Minion
Medium natural humanoid (undead)
XP 125
Initiative +4 Senses Perception +5; darkvision
HP 1; a missed attack never damages a minion.; Bloodied
AC 19-27 (depends on armor, cloth to plate); Fortitude 27, Reflex 19, Will 19
Immune disease, necrotic, poison
Speed 4 (swamp walk)
Basic Melee Attack Claw (standard; at-will) ♦ Necrotic, Poison
+15 vs. AC; 10 damage. The flayed one can use zombie grab as a free action.
Basic Melee Attack Bite (standard; at-will) ♦ Necrotic, Poison
+15 vs. AC; 15 necrotic and poison damage. Ongoing 5 necrotic and poison damage (save ends). If the target is immobilized, this attack deals 5 extra damage. If the target is restrained, this attack deals 10 extra damage.
Basic Melee Attack Zombie Grab (standard; at-will)
+15 vs. Reflex; the target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty.
Melee Attack Drag (move; at-will)
+15 vs. Fortitude; grabbed target; The flayed one moves two squares and pulls the target two squares to a square adjacent to it. The target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty.
Passive Restraining Swarm
If the flayed one grabs a target that is already grabbed, that target is now restrained instead of immobilized as long as it is grabbed by the flayed one, and at least one other creature is grabbing the target.
Passive Overwhelming Assault
For each creature grabbing the flayed one's target, the flayed one gains a +1 bonus to attack rolls against the target.
Alignment Unaligned Languages -
Str 26 (+13) Dex 8 (+4) Wis 10 (+5)
Con 26 (+13) Int 1 (+0) Cha 4 (+2)

Tactics

'
Alignment Languages
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)

Tactics

Lore

A character knows the following information with a successful check.

DC 15:
DC 20:
DC 25:

Encounter Groups

Level Encounter (XP )



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