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Created By
Eiji-kun (talk)
Date Created: 10-19-08
Status: Complete
Editing: Please feel free to edit constructively!

Flak Repeater

Exotic One-Handed Projectile

Cost: 110 gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: 19-20/×2
Range Increment: 30
Weight2: 2 lbs
Type3: Piercing and Slashing
HP4: 5
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


More dakka is needed, yes.

A gnomish device, the flak repeater is a boxy gun shaped weapon with a trigger, loading mechanism, and "flak", shredded bits of hard metal, ball bearings, and other dangerous implements. For this reason the ammunition is treated as both piercing and slashing damage. The box contains a large amount of sealed gunpowder or other fuel. When the trigger is pulled, gears move a package of flak into place, and release a portion of explosive behind it, detonating immediately and sending the spinning package to its enemy. Because of the unaerodynamic shape of the shot, the range is pitifully short and inaccurate for a ranged weapon.

The device which controls the loading and firing is very smooth and swift, the weapon can be turned to a 'rapid fire mode' with a flick of the thumb. In this mode when you make a full attack, you gain an extra attack at your highest bonus with your flak repeater, but all attacks take -2 to hit from shaking. If you are fighting with two flak repeaters, you can gain an extra attack from each flak repeater, but the penalties stack for -4 to hit and you still take normal penalties for fighting with two weapons. You cannot reload a flak repeater without a free hand.

The flak repeater ammo comes in clips of 15 shots. Reloading a flak repeater is a full round action which provokes attacks of opportunity.

If someone without the appropriate exotic weapon proficiency feat attempts to use a flak repeater, on a natural 1 they have a 25% chance of creating an internal explosion from too much explosive being put into the weapon. It deals 2d4 damage to the weapon, bypassing hardness. If this is enough to destroy the weapon, the user takes the additional damage as slashing, piercing, and fire damage.

Flak Repeaters use Flak Pellet clips for ammunition.

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