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7th-level necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.[1]:90 [2]:241

References[]

  1. Wizards of the Coast. "Player's D&D Basic Rules V2". http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2.pdf. Retrieved 11 Nov 2014.
  2. Wizards RPG Team. Player's Handbook. Wizards of the Coast. ISBN 978-0-7869-6560-1.
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