|Fiendish Monstrous Scorpion, Small|
|Size/Type:||Small Magical Beast (Extraplanar)|
|Hit Dice:||1d8+2 (6 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||14 (+1 size, +3 natural),, touch 11, flat-footed 14|
|Attack:||Claw +1 melee (1d3–1)|
|Full Attack:||2 claws +1 melee (1d3–1) and sting –4 melee (1d3–1 plus poison)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Constrict 1d3–1, improved grab, poison, Smite Good 1/day|
|Special Qualities:||Darkvision 60 ft., tremorsense 60 ft., Resistance to cold and fire 5, Spell resistance 6|
|Saves:||Fort +4, Ref +0, Will +0|
|Abilities:||Str 9, Dex 10, Con 14, Int 3, Wis 10, Cha 2|
|Skills:||Climb +3, Hide +8, Spot +4|
|Environment:||Warm deserts in an evil-aligned plane|
|Organization:||Colony (2–5) or swarm (6–11)|
|Alignment:||Always evil (any)|
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.
Notes[edit | edit source]
- This monster is a Small Monstrous Scorpion with the Fiendish Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.
SEE WIKIPEDIA ENTRY: Scorpion