Dungeons and Dragons Wiki

Virtually all of the admins and most of the users have moved along with the wiki, see the forum for more information. You are welcome to remain here and continue editing if you wish.

READ MORE

Dungeons and Dragons Wiki
Advertisement
Fiendish Hawk
Size/Type: Tiny Magical Beast (Extraplanar)
Hit Dice: 1d8 (4 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/–10
Attack: Talons +5 melee (1d4–2)
Full Attack: Talons +5 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Smite Good 1/day
Special Qualities: Low-light vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 6
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 6
Skills: Listen +2 +4, Spot +14 +16
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests in an evil-aligned plane
Organization: Solitary or pair
Challenge Rating: 1/3
Treasure: None
Alignment: Always evil (any)
Advancement:
Level Adjustment:
Mangrove Black Hawk

A fiendish hawk.

These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.

COMBAT[]

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Hawks combine both talons into a single attack.

Skills: Hawks have a +8 racial bonus on Spot checks.

Notes[]

SEE WIKIPEDIA ENTRY: Hawk



Back to Main Page3.5e HomebrewMonsters

Advertisement